
In Liberation, you pilot an elite stealth ship as you take your revenge against the evil Galactic Federation (GalFed).
Upgrade your ship with a variety of weapons and systems. Engage in high-stakes dogfights, dock with space stations and planet spaceports, and work with heroes and villains to destroy GalFed.
Liberation is a lovingly crafted single-player open-universe RPG, inspired by classic science fiction such as Blake's 7 and the original 1984 BBC Micro version of Elite.


In Liberation, there are 24 unique systems to explore, ranging from Khalidir, a desert planet so harsh the residents never leave their domed city, to the Vantis Clouds, a nebula so dense that scanners are useless and hunters become prey.
GalFed is a living, breathing empire where thinking machines are banned, the rich and powerful amuse themselves with political intrigue, and regular citizens are treated like cattle.
It's up to you to lead the rebellion and liberate each system one-by-one.


Liberation is a action space combat sim stripped back to its core. Less trading, tighter combat, more story, and a rich lore-filled universe.
It is a low polygon game powered by the latest engine -- dynamic lighting, volumetric fog, physics and hundreds of ships.

We love scifi such as Blake's 7, The Tripods, Space:1999, Star Cops, Judge Dredd and Doctor Who! We wanted to pour all that rich story-telling, satirical humour and awesome but frankly wobbly special effects into one game.
So if you play only one space game this year, play Starfield. But if you play two space games, play Liberation.

Hi everyone,
Liberation is not just a game that looks retro, I also want to provide an authentic retro gaming experience. There's a lot of interpretation in that goal. I'm not necessarily here to recreate old gaming mechanics exactly, rather I want to capture the *feel* of playing an early generation space sim. To me that means a sense of wonder, a sense of entertainment, a sense of freedom with not much hand-holding.
At launch, Liberation used a flight scheme similar to the original Elite from 1984. To fly you pitch up and down and rotate your ship. There is no turning (fancy name: yaw). I love that control scheme -- it feels so floaty to me, there is no up or down and space battles become these wonderful swooping and rolling affairs.
However, based on feedback I have decided to use a more modern flight scheme for Liberation. Here's why:
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So this release is ALL ABOUT replacing and tightening up the flight controls (but a few bonus features slipped in too). The major changes are:
I can never promise new features or anything but my priorities in the near future are mouse support, mission balance updates, and some juicy quality of life improvements (eg highlight which jumpgate is best for the current mission).
Your support makes it happen!
Regards,
Luke
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- OS: Ubuntu 20.04
- Processor: A decent CPU from the last 5 years
- Graphics: A decent GPU from the last 5 years
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