





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Before we dive into the changelog, we would like to talk about the backstory for this update.
We started working on our next game pretty soon after the Convoy release in 2015. Eventually, Landinar: Into the Void was released into Early Access in September 2018. In a wave of enthusiasm to marry the two games and their stories, creating a shared universe between them, our enthusiasm and ambition towards Convoy also started to grow again. No matter how frustrated we could get over this game from time to time, we never stopped loving Convoy.
Our knowledge and abilities have improved immensely over the years, and while we still work hard on Landinar: Into the Void every day, we decided to grab some moments to return to Convoy and present you with this holiday gift. With love, from Convoy Games to you.
Most importantly, we managed to fix some persisting issues which we weren't able to fix in the old Unity engine. We also added some new content and features for you to enjoy over the holidays.
Convoy update 1.1.52 - full notes:
- Updated the Unity engine from v4 to v2017.
- Fixed performance UI.
- Fixed problems with higher or unusual resolutions.
- Fixed an issue with lethal objects not being removed on end of combat.
- Fixed a broken part of the Omni-directional Booster mainquest.
- Removed the option Pixel Perfect from the options menu.
- Added post processing effects.
- Added an option to disable post processing effects.
- Added key binding options.
- Added 14 new scenarios.
- Added 1 new car with 4 variations.
- Added more road details like bushes and rocks.
From the entire team at Convoy Games: Happy Holidays, everyone!
Cheers,
Sander, Sipke, Roy, Erik, Kevin and Ryanne
Edit:
A patch was pushed to fix the loading screen issue.
We are currently looking into the missing achievements and performance issues.
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