MAKE YOUR OWN DUNGEONS

With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME

Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM

Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE

Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS

Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
0.11.19 Replaces Early Access
\nYou can replace textures, audio files, and languages!\n\nThis works for any mod by the way, not just the base Quest Master mod.\n\n[olist]\n Overriden assets must match exact relative folder location, as you can see in the picture above\n They must also be placed in a root folder called [c] Override[/c]\n The next folder will be the ID of the mod you want to replace assets from\n The rest is all the assets\n[/olist]\n\nNote that since they only override assets, these mods won\'t be bundled automatically with dungeons you upload. This is by design, since there will be total conversion mods you want to be able to swap out.\n\nIf you want to force the mod to be bundled with your dungeon, one way you could achieve that is add a dummy item to the mod and add that into your dungeon. The game will then detect the item, identify its mod, and bundle it to your dungeon.\n\nOtherwise you could also simply recommend the user a specific mod in your dungeon description for \"best experience\".\n\nAlso note that since we are still in Early Access, files are expected to be moved around. So in the near future, you might have to update your override mods accordingly to fix relative asset locations.\n\n
It\'s modding update time!
\n\nYou can now override base game assets officially using an override mod. \n\nThis can be used for total conversion mods, like changing out all base game art and audio for those from another game. \n\nYou could even use it to experiment with custom themes, although it might be better to wait for proper theme modding.\n\n
\nYou can replace textures, audio files, and languages!\n\nThis works for any mod by the way, not just the base Quest Master mod.\n\n[olist]\nHappy Modding!
[ 2026-01-09 21:41:03 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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