MAKE YOUR OWN DUNGEONS

With dozens of parts, both classic and new, at your disposal, the possibilities are endless! There's enemies of all types too, from basic bad guy fodder to fearsome bosses. Combine different ones to create entirely new mechanics and complex scenarios!
CHOOSE YOUR THEME

Cycle between unique dungeon themes with the click of a button to give your dungeon a fresh coat of paint. Set your dungeon in a sand temple, a fiery cavern or in a lush forest. All components of the dungeon swap on the fly -- you're never locked into just one.
A ROBUST EVENT SYSTEM

Link different dungeon components together with an intuitive drag-and-drop system to create events in your dungeon. Make keys and items appear when all enemies are slain, or rig a devious trap to an innocuous switch -- these are the most basic examples. Experiment and find out what else is possible!
IT’S DANGEROUS TO BUILD ALONE

Have some inventive friends? Round them up and work together to build and explore in local co-op with up to 3 friends.
SHARE YOUR CREATIONS

Built the perfect dungeon? Upload it for other players to test their mettle. Need a new challenge? Dive into another dungeon from the ever-growing list of community-uploaded creations.
Version 0.11.8 Fills Early Access
The new Peg and Hole parts have arrived!
The peg is pushable and you can put objects on top of it.
While on top, the carried object cannot be interacted with.
However, if you push the peg into a hole, it fills the hole and acts as a bridge.

Whatever was placed on top of the peg is now intractable!

To go along with the new Peg and Hole parts, the previous "Hole" tile has been renamed to "Pit" and the "Diggable Hole" is now known as "Soil".
A fifth note style variant has been added, purple!

A new audio effect has been implemented which slightly distorts the audio while you are diving underwater and makes it sound like you actually are diving!
Of course, you can disable it in the settings if you don't like it.

Minecarts now press floor & note switches!


Three new signs have been added! A question mark sign, an upward arrow sign and a downward arrow sign!

You can now invert the state of the conveyor belt in the context menu.

You can now add a shape/fragment to minecarts! It will activate while the minecart is driving.


You can now give floor spikes the speed property to have them retract and extend at set intervals automatically instead of having to use shapes/fragments.

Just like pegs, blocks can carry objects too now.

A new tooltip tag has been added for carryable objects.

The sword coin has been recolored from purple to gold to be easier to differentiate from the shield coin for color blind people.

I've started implementing a JSON schema generator which allows modders to have auto-complete in their text editor when modding Quest Master.

The file is called schema.json and it's included in the Mods folder that ships with the game.
Setting up the schema is very straightforward in most text editors, like VS Code or JetBrains Rider.
Both sword and shield coins are now moddable. You can customize their value to have them be worth more than just one coin.
For reference, check out the Quest Master base mod.
The first moddable enemy is implemented, which is the Skeleton type enemy. If you set its jump strength to 0, it does not jump at all for example.
For reference, check out the Quest Master base mod.
Peg & Hole
The new Peg and Hole parts have arrived!
The peg is pushable and you can put objects on top of it.
While on top, the carried object cannot be interacted with.
However, if you push the peg into a hole, it fills the hole and acts as a bridge.

Whatever was placed on top of the peg is now intractable!

Renames
To go along with the new Peg and Hole parts, the previous "Hole" tile has been renamed to "Pit" and the "Diggable Hole" is now known as "Soil".
Purple Note
A fifth note style variant has been added, purple!

Underwater Audio Distortion Effect
A new audio effect has been implemented which slightly distorts the audio while you are diving underwater and makes it sound like you actually are diving!
Of course, you can disable it in the settings if you don't like it.

Minecarts Press Floor & Note Switches
Minecarts now press floor & note switches!


New Signs
Three new signs have been added! A question mark sign, an upward arrow sign and a downward arrow sign!

Invert Conveyor Belt
You can now invert the state of the conveyor belt in the context menu.

Minecart Shape/Fragment
You can now add a shape/fragment to minecarts! It will activate while the minecart is driving.


Floor Spike Speed
You can now give floor spikes the speed property to have them retract and extend at set intervals automatically instead of having to use shapes/fragments.

Block Carryable
Just like pegs, blocks can carry objects too now.

Carryable Tag
A new tooltip tag has been added for carryable objects.

Sword Coin Recolor
The sword coin has been recolored from purple to gold to be easier to differentiate from the shield coin for color blind people.

JSON Schema
I've started implementing a JSON schema generator which allows modders to have auto-complete in their text editor when modding Quest Master.

The file is called schema.json and it's included in the Mods folder that ships with the game.
Setting up the schema is very straightforward in most text editors, like VS Code or JetBrains Rider.
Coin Modding
Both sword and shield coins are now moddable. You can customize their value to have them be worth more than just one coin.
For reference, check out the Quest Master base mod.
Enemy Modding
The first moddable enemy is implemented, which is the Skeleton type enemy. If you set its jump strength to 0, it does not jump at all for example.
For reference, check out the Quest Master base mod.
[ 2025-04-19 00:30:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 2048 MB available space
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