
Nautikins
The Nautikins have evolved from a species similar to dolphins to inherit the planet after untold eons. Masters of boat building they have set out to dominate the seas with exploration and shipping routes.Features
- Boat building
- Buoyancy physics
- Plane building
- Helicopter building
- Airfoils / Aero drag
- Multiplayer
- Vessel building system
- Dynamic weather
- Dynamic ocean simulation (waves)
- Underwater simulation
- Many islands to explore
- Inventory system
- Vessel damage system
- Trade routes and shipping
Building
There is an elaborate vessel building interface that allows you to build sea or air vessels in an open world drydock or runway respectively.Building vessels can be complicated, so check out some of the community guides
Exploration
A massive open world / ocean map filled with islands awaits you! Be warned though! If you go to far out to sea (currently ~50km), the sea monsters may think you are lunch.Multiplayer
Multiplayer supports every feature that is supported in single player. You can build boats and deploy them and your friends will see them and be able to crew or captain them. Some functionality may be authorized only by the owner of the server depending on the effect.Chat
The game includes a very basic low profile text based chat to allow for communication during multiplayer. It is intended primarily as a quick message relay and to aid players in connecting on Discord or Steam chat.Weather
Physical weather systems (Rain, Storms, Fog, Wind, etc.) move around the map and can be monitored for your vessels safety on a journey. The further away from the protection of the islands the more intense the affect the weather will have on your vessel and the ocean waves around you. Be prepared for severe weather such as "tidal" force waves and whirlpools.
Version 0.9.779 Update
The next build will likely add more new stuff.
Guides will be update soon.
Changes
- Added toggle group config for CargoEngine
- Fixed a bug where Nautikin could speak when typing in chat
- Fixed a bug with distance based recall attempting to recall incorrectly for mobile build areas attached to themselves
- Fixed a potential issue where you could recall to build areas that were still spawning
- Fixed a bug where vessel spawn would fail if the server is slower than the client
- Fixed a bug with missiles when cleaning up vessels
- Fixed an issue where both the server/client send cleanup messages at the same time
- Fixed background error related to unspawned aircraft engines on clients
- Fixed a repeating missile lock on timing issue in multiplayer
- Fixed some objects showing on the map before spawn had completed
- Fixed a disconnect when joining while someone activates a toggle group in multiplayer
- Fixed a UI bug with subvessel toggle groups and duplicate rows
- Fixed a UI bug with nested toggle group dialogs and chat
- Fixed a loading issue when joining games related to loading platforms
- Fixed some config issues with Spiculum
- Fixed a bug with saving previously secured containers on crane lift
- Blind fix for problem with spamming recall/launch vessel
- Optimizations for missiles/projectiles
- Optimizations for flares/countermeasures
- Changed the way loading handles vessels that are still spawning
- Adjusted how golden shells spawn on various islands in campaign
Notes
Joining load times for multiplayer will now take slightly longer because previously the loading did not wait for vessels to completely spawn and just let them load as you started doing stuff. This causes weird problems if you open the map and could potentially break stuff if somehow you interact with something that is still loading so it will now wait for everything to load for the main loading screen.The next build will likely add more new stuff.
Guides will be update soon.
[ 2025-02-01 19:23:37 CET ] [Original Post]
Minimum Setup
- OS: SteamOS. Proton 7.0
- Processor: AMD Zen 2 4c/8t. 2.4-3.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD 8 RDNA 2 CUs. 1.6GHz
- Storage: 10 GB available space
Recommended Setup
- OS: SteamOS. Proton Latest
- Processor: AMD Ryzen 5Memory: 16 GB RAM
- Graphics: AMD RX 6600 or betterNetwork: Broadband Internet connection
- Storage: 15 GB available space
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