



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Spring is almost over, and we have a great start to the year behind us.
I hope you are all enjoying the recently added feature, the building auctions. But we are not stopping there! I am excited to announce the nearly complete new retail model, which I mentioned last year.
Our goal with this update is to create a better balance between industries. Unlike the current retail model, the new one will have zero bias towards pipeline complexity. This change aims to bring all industries on par, so you can potentially make as much money selling apples as you would selling laptops. However, demand and market saturation will play a much bigger role, Here's a hint: it will be the one with the fewest players.
You might be wondering about the impact on restaurants and aerospace. Restaurants are already balanced in their own way; the profits are highly dependent on the number of companies in the business. We are adjusting aerospace to work similarly, and I will post more details once they are available.
For deployment, we are taking a gradual approach instead of a single release due to the significant nature of this change. We will progressively adjust the resource time to sell, initially calculating it both the old and new ways, and gradually shifting the weight towards the new model. Be aware that third-party retail calculators might break, and reverse-engineering the new calculations will be challenging due to the continuous changes.
We will start deploying this to Entrepreneurs realm first, followed with Magnates realm soon after. There will be a Personal Assistant message to everyone notifying about the change, once deployed.
This marks a new chapter, and there will be opportunities for profits for those who can read the market! Good luck!
Patrik
Stay on top of game updates with the Sim Companies Times:
https://www.simcompanies.com/newspaper/0/302/
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