
- Strategic Deckbuilding: Create a unique deck that suits your playstyle and strategy. There's no randomness in the building of your deck. Your strategy and choices determine your path to victory.
- RPG Elements: Define your character's identity by unlocking skills, attributes, and specializations (90+). Play as a cunning rogue, an armored knight, a powerful sorcerer, or anything in between. The choice is yours.
- Dynamic Equipment System: Spend your hard-earned gold on new gear from a selection of over 60 items, but remember - equipment degrades over time, so choose wisely and manage your resources carefully.
- Challenging Opponents: Face off against 20 unique opponents that will force you to adapt your strategy. Each fight is a test of your deckbuilding skills and strategic acumen.
- High Stakes Combat: With a small health pool, every fight matters. Pay close attention to each round, as a single mistake could be your downfall.
- Customizable Difficulty: Whether you're a deckbuilding novice or a seasoned veteran, Archons: Arena has you covered. Adjust the difficulty to keep the game challenging, fun, and accessible.
Archons: Arena has left Early Access




[list] Level determines when the opponent will start appearing in the arena, with higher level opponents only appearing in the later rounds HP determines the number of hit points Block determines the default block value at the start of each turn Cards determines the cards and number of copies in the opponent's deck Effects provide buffs/debuffs for the opponent When creating a new opponent, a single .png file may be provided for the Idle Images field. If multiple images are provided, then they will be rendered in a loop at 30fps.
Good Citizens,
After a year of development, Archons: Arena has left Early Access.
The full release includes:
- 30 unique opponents
- 77 items
- 111 skills
- 7 weapon types: Sword, Shield, Blunt, Dagger, Spear, Ranged, Throwing
- 6 magic schools: Conjuration, Elementalism, Ether, Mentalism, Blood Magic, Life Force
- 6 attributes: Constitution, Agility, Intelligence, Preparation, Charisma, Specialization
- 2 fully-voiced shopkeepers
Items

- Value determines the cost of the item in shop
- Uses determines how many rounds the item can be used before it's worn out
- Probability determines the likelihood of the item appearing in the shop
Cards

- Cost determines the energy cost to play the card
- Probability determines the chance that the card will be played successfully
- Single Use determines if the card can only be played once per round
- In order for a card to be available to the player, a Skill needs to be created that will grant the card to the player
Skills

- Category determines under which weapon/magic/attribute category the skill will appear
- Cost determines the number of skills points required to unlock the skill
- Requires determines which other Skills must be unlocked before the current skill can be unlocked
- Cards determines the cards and number of copies granted to the player when the skill is unlocked
- Instant Effects and Permanent Effects provide bonuses to the player on unlock
Opponents

[list]
[ 2024-09-13 05:17:24 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- Storage: 1 GB available space
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