Good Citizens,
Today we want to take a look at the equipment available to the fighters of the arena.
Weapons
Your equipped weapons determine which cards are available to you during the fight. If you are a trained marksman but do not have a bow equipped, those cards will not be in your deck. Up to 2 weapons can be equipped at the same time. Check the previous article for a more detailed overview of various weapon types.
Armor
Armor provides extra block each turn but at the expense of energy loss. Heavier armor provides more block but also has a greater energy penalty. Fighters can negate the energy loss by improving their
Armor Mastery skill. Fighters that choose not to wear armor may want to unlock
Light-footed specialization that increases your energy pool when not wearing armor.
Crystals
Crystals provide persistent buffs as long as they are equipped.
Energy Crystal is always a favorite since it provides +1 energy to the user. Up to two crystals can be equipped at the same time.
Potions
Potions provide temporary effects that will last the first few turns of a fight. Potions must be used prior to entering the arena and cannot be used during the fight.
Draw Potion will increase the number of cards drawn per turn for 5 turns, giving you more options during the opening moments.
Next time we will take a look at the fundamental aspects of fighting an opponent.
[ 2023-09-01 21:09:20 CET ] [ Original post ]