Good Citizens,
Today we want to take a look at the weapons available to you in the arena. But first, a quick intro to the characters stats.
- HP - number of hit points. By default, you will start with 5 HP. If the number falls to 0, the game is over.
- Block - when an opponent attacks, the attack will first reduce your block points before damaging HP. Block resets to 0 at the start of each turn.
- Energy - energy determines how many cards can be played per turn. By default, you will start with 2 energy.
Weapons
Sword
The sword is a great choice for those looking to protect themselves and deal some damage. This is perhaps best exemplified by the first card in the skill tree,
Slash. It only costs 1 point of energy while providing 1 point of attack and block.
Shield
The shield is the obvious choice for increasing your defense. The skill tree also includes cards to stun the opponent or even to use your block as offensive damage.
Dagger
Fighters equipped with the dagger are able to deal a lot of damage with little energy expenditure but have no way to defend themselves.
Ranged
Ranged weapons, like a bow, offer opportunity to deal high amount of damage but at the cost of possibility of missing the attack entirely.
Spear
Spear users are able to take advantage of the longer reach to dodge incoming attacks or damage the attacker in return.
Blunt
Maces and hammers allow dealing damage against even the most armored opponents, ignoring the block and damaging HP directly.
Thrown
Thrown weapons offer low cost utility, allowing the fighter to quickly turn the odds in their favor, but can only be used once per round.

In case you were worried, each of the weapons of course includes more than just 1 card that's been shown here. In the next article, we will take a look at other types of gear available to the fighters.
[ 2023-08-28 21:38:22 CET ] [ Original post ]