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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Good evening!
I am back on the game demo with some updates. I still have no date for the game release, but I come with very welcome fixes!
Today I've been working on some of the serverside performances and came up with a pretty cool fix.
Improve serverside performances on multiple spots: factory simulations will be up to 11 times faster. That means:
The login (loading) phase shouldn't go past a dozen seconds anymore!
You shouldn't feel lags anymore when building.
These factory simulation improvements will also make the game lighter on your CPU (say a relative 5-10% less, so only noticeable if you play on a potato computer)
#1691 - While working on a proof of concept for another game I wrote a minimap. So Manufactur'inc has it as well!
#1878 - Global Market: Tooltip to show the resource's name/price/quantity in the choice
The MacOS version won't work because of an external issue, it has been disabled temporarily (it's still in the Webkit team's hands :/)
The "maximum amount" displayed on the global market may include in-transit resources, which may make it wrong by up to 5 units.
Steam overlay doesn't work.
Tutorial needs to be reworked.
We need to prevent the factory from infinitely growing asap, and it's planned in the current set of updates (electricity consumption, employee gauge, and dynamic market prices will be needed)
Multiple places in the game need a user interface or experience improvements.
The auto-linking between machines and/or storage is still pretty dumb and needs improvements (and a way for you, the player to override this choice!)
Thank you all for your testing and feedback!
Don't hesitate to send us your feedback on the Official Discord server or via the in-game feedback form.
Elanis
Hello! I am BACK! It's been a few months since I haven't published an update on the demo, or actually even worked a lot on it, but it was for the best. As I explained in the DevBlog about the Steam Next Fest and the game future, the demo release and Steam Next Fext were exhausting and I needed to rest. I eventually took more time than expected, I have been able to think about other things and work on them as well and now I'm back to writing some updates on the demo and seeing where it leads :)
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Hello everyone! If you didn't see I released a DevBlog about the Steam Next Fest and the game future a few days ago. Here's the first lot of updates as promised!
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Hello everyone! I'm here with another batch of bugfixes and improvements. Thanks to everyone currently trying out the game and/or giving feedback/bug fixes!
Hello everyone! Small update along next fest launch about some bugs reported in the last hour :)
During the steam next fest, the top players will be shown on the store page!
Hello everyone! I was back to work this week so I had less time to work on the game but here we are with a new patch for the demo version!
Hello everyone! Back from the convention, I was able to use part of my day off to process feedback from several people who gave me very constructive feedback over the weekend, as well as some feedback from this convention
Hello everyone! I'm currently at an IRL convention so my free time is limited, but I took some time before sleeping to write the most urgent fixes for the game:
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