Defeat legendary abominations, build-craft unstoppable combinations of enchanted items, investigate an ancient evil, and ascend to freedom!
Ascendant is a dungeon crawler with with heavy Rogue-like elements. You will encounter 3 challenging biome specific enemies types as well as a new Mini-Boss on every floor! Open soul chests to acquire items with magical attributes. Many of these items synergize with each other to create powerful combinations.


Interactions:
Ascendant is a dungeon crawler with with heavy Rogue-like elements. You will encounter 3 challenging biome specific enemies types as well as a new Mini-Boss on every floor! Open soul chests to acquire items with magical attributes. Many of these items synergize with each other to create powerful combinations.

Key Features:
- 3 Unique Biomes
- 6 Bosses
- 6 Mini-Bosses
- 9 Enemy Types
- 100+ Abilities
- Tangia Enabled
Tangia Integration:
Through the power of Tangia, streamers can allow their audience to directly control their game!
Interactions:
- Draw an Enemy: Draw an enemy and send it in game to fight the player!
- Spawn an Enemy: Send an enemy in game to fight the player!
- Brain Drain: Drain the player's aspect meter!
- Arcaniac: Give the player a gatling wand for 5 seconds!
- Infinite Arcane: Wand casts are free for 5 seconds!
Patch 0.0.2
02/01/2025 12:08PM
Patch Notes 0.0.2
Bug Fixes
- Fixed a CRITICAL issue where Lady Tangles death animation wouldnt finish playing which prevented the Ascendant Cap from spawning.
- Fixed a CRITICAL issue where Slimes would sometimes not be collected by the Soul Chest causing the room to stay locked.
- Fixed an issue where Spore Spreaders could knock players into corners that would trap them in place.
- Fixed an issue where restarting the tutorial wouldnt activate the intro sequence.
- Fixed an issue where items combined by the Meizer when the players inventory was full caused the item to disappear.
Balance Updates
- Decreased the maximum enemy spawn in the Hungering Goliath boss fight from 7 -> 4 to encourage more focus on the boss and decrease being overwhelmed by enemies.
Notes: Player feedback suggested this boss fight felt more like an endless fighting room and less like a boss fight. This change should remedy that frustration and return focus to the boss.
- Decreased health for the Enchanted Armor and Phantom Minibosses to reduce the bullet sponge feel.
Notes: Player feedback suggested these fights were feeling more tedious than challenging. Future updates may have to increase boss difficulty to offset the reduced health pools.
02/01/2025 12:08PM
[ 2025-02-01 18:11:07 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 450 MB available space
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