




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Upgraded to Unity 6. Optimized the hell out of the game. Went from 2.6 GB to about ~750MB. The game loads much faster now and you can skip the splash screens.
Your melee will now correctly interrupt reloading even if the reload is the automatic reload initiated from running out of ammo.
This patch adds the build version number to the main menu. There's more behind-the-scenes stuff involved with this version number and it would have been nice to have it before now, but it should make any kind of debugging a little bit easier going forward.
Increase the player limit to 100, don't expect it to work very well with more than 4 people.
Added brightness settings to the settings options for those who are having a hard time seeing anything. Made it so that zombies cannot attack you through solid objects, they can still hit you through boards and gaps in cemetery fences or over the top of short objects, etc. Flashlight alignment has been adjusted to match with aim a little better.
Added auto reload when magazine is empty (let go of the shoot button). Fixed alignment of held guns, so it looks like you're shooting correctly. Fixed muzzle flash alignments. Fixed UI scaling for larger screens. Removed toggle objectives, so you can't accidentally turn your objectives off.
Fixed a SMALL bug that was keeping players from joining their friends in zombie slaying action. So far a perfect AAA launch. Right on schedule.
[ 5653 ]
[ 1481 ]
[ 4227 ]