November 20 Update
Gameplay
- Added an end level screen which will show your time and rank compared to a par time.
- Added the ability to skip levels from the pause screen. (This is an early access only feature.)
- Charge up tether points should now be easier to charge.
- Charge up tether points now compute your momentum to their requirement differently, and hopefully more clearly.
- Many levels have been reworked to be more challenging and engaging.
- Completing a mural fragment will now instantly show its related lore and then restart the level.
- Added additional tutorial text.
Art
- Kill on most levels should now be more tightly bound to terrane. (Visual only change.)
- Terrane should now have a more vibrant look on all levels.
- Tether jump and stored dash have a new indicator.
- No-tether has a new visual that is hopefully more visible in most situations. (More work on this to come.)
- Level end visuals have been expand to be more visible.
Minimum Setup
- OS: 64-bit Linux
- Processor: Intel i3/Ryzen 3 seriesMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
- Storage: 2 GB available space
Recommended Setup
- OS: 64-bit Linux
- Processor: Intel i5/Ryzen 5 series
- Graphics: Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT
- Storage: 4 GB available space
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