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Hello friends!
It's been a bit since the last update. Development hasn't been moving at quite the sentient-speedrunning-hot-dog pace that it initially was, BUT I have been plugging happily away at it for some time! Some currently unreleased updates include:
New levels, hidden pettable friends, and a new biome
A new ground pound mechanic
Ditching the tutorial level in favor of in-level hints
Lots (lots) of under the hood changes to improve performance and compatibility with different screen resolutions and operating systems
Narrative writing and concept art
A new menu UI that may or may not make it into the next release
[img src="https://clan.cloudflare.steamstatic.com/images/44640199/fee4814d60f213dd447ea54d40604a9de01032fa.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44640199/324e2c03db1b6e01334fe805ca5ef9fc700d7227.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44640199/62c2c8bb466d466c4e592d602c85cd905f1a20cb.png"][/img]
Most of this is coming to the Steam release VERY SOON! I just want to iron out some bugs and make a few more levels so it feels like a more substantial update after such a long gap between releases.
BUT, the reason I'm posting this now instead of alongside a content drop is that HOT DOG REPORTER IS IN THE NEWS!
Hot Dog Reporter had the honor of being part of Toronto Games Week's kickoff event on Thursday June 12th. It was wild! I got to show off some of the new unreleased content! There was a 4 hour long lineup to play the game! A game dev hero of mine who I'm not going to namedrop got a new record on the first level! The actual mayor of Toronto came by and shouted "OH, A HOT DOG!" And then Toronto Life put Hot Dog Reporter in the same paragraph as A Short Hike!
[img src="https://clan.cloudflare.steamstatic.com/images/44640199/b0c68297a79718f9f6e13b3311b248db656bfa68.png"][/img]
AAAAAAAAAHHHHHHHHHHHHHHHH!!!
ANYWAY, thank you so much for sticking around! I can't wait to share more REAL SOON!
Hello friends! Things have been pretty quiet here lately while I've been working away at artwork and narrative development, but TODAY we have an optimization and compatibility update. PLEASE LET ME KNOW IF THIS UPDATE AFFECTS PERFORMANCE NEGATIVELY FOR YOU! This should be obvious in retrospect, but It turns out the Forward+ renderer in Godot leverages Vulkan and broke compatibility with some older hardware, so we've reverted back to the OpenGL renderer. OpenGL means no asynchronous shaders, which introduced micro freezes when activating the platform drop effect. To work around this, we now have a loading screen at the start to cache shaders. The up side to all of this for EVERYONE is that I went ahead and built a particle effect cache as well! Which means driver updates and fresh installations of Hot Dog Reporter will no longer result in second+ long freezes when a new particle effect triggers. Here, have a changelog!
Hello friends! We've got LOTS of changes in this update! Highlights include NEW LEVELS, Steam Deck verification, new mechanics (including moving hazards, updrafts, and breakable boxes), pettable cats, and new artwork! Check out the full patch notes below:
Hello friends! It's Steam Award season and I would be SO HAPPY if you considered Hot Dog Reporter for the Best Game You Suck At award!
HELLOOooOOOoo FRIENDS! Ghost implementation got finished early and Halloween felt like a pretty good time to release it! Please enjoy this very slightly rushed (pleasedontbebroken) update!
Highlights in this release include some updated background art, a visual effect to indicate the platform drop state, button prompts in the tutorial, and a reset of the Mind the Gap level time to account for a previous bug.
Hello friends! Highlights for this release include backflips (jump out of a skid to cancel momentum), an umbrella glider (slower falling), and a stat screen.
WHOOPS, the double jump collision change introduced a bug where you could get stuck in the ceiling. That has been FIXED!
Hello friends! Highlights for this version include SKINS for Frankie, theoretical Linux support (please let me know if you try to run it on a Steam Deck!), and a bunch of QOL improvements.
WHOOPS, broke a couple of things with the digital/analog workaround in the last update, so that particular bit has been rolled back. Until I figure something else out, be careful if you decide to switch back and forth between digital and analog movement!
Hello friends! We have a handful of requested features here related to controls and the interface!
Hello friends! Highlights for this update include MEGA HOT DOGS and MacOS support. Hot Dog Reporter 0.6.2 Changelog
Hi! Thank you for playing Hot Dot Reporter! Here's an with a change to an annoying level and some small physics and quality of life updates.
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