




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- brightend up some enemy and all player character sprites - disabled some enemy shaders in Horde Mode to reduce overall calculations, which saves on performance especially on the 15+ minute mark - smoothened out character animations in the main menu - very slightly increased enemy hp and damage on max difficulty settings
- Multiplikator-Herausforderungen in Boss Rush funktionieren jetzt richtig. - Crusts Projektile in Boss Rush verschwinden jetzt korrekt, bevor die Explosionspartikel erscheinen, anstatt danach. - Marionette Trio kann nun ordnungsgem bei hheren Gesundheitsmodifikatoren besiegt werden. Zuvor konnte es passieren, dass sie nicht korrekt verschwinden, wodurch der Spieler im Level stecken blieb.
found an issue with Leaderboards correctly initializing on game launch, which prevented scores to be uploaded to the Steam Leaderboards. and another issue where Time to Clear for the Boss Rush was overwritten if the "Upload Leaderboards Scores" button was used. Both issues have now been fixed. Please be sure to be on the latest version (1.3.2.4) before you manually push your scores to the Steam Leaderboards via the Settings menu.
There was an issue preventing the unlocking of the playable character Harry, if the dialogue options in Level 1 are unlocked in a specific order. This has been fixed now. Thanks to Evad for pointing that out! Details here: Steam Forum > Pancake Patrol > General Discussions
This update is a continuation from 1.3.2.1. Both are addressing potential crashes on the game over screen due to memory leaks due to too many simultaneously assets trying to be unloaded at the same time. I changed it so it now unloads everything in order, one after another.
the game is now fully localized into Neutral Spanish. Although I've double checked everything, if you find any errors in the translation, places were text is too long and bleeds over borders, or something being still in English (except player character names), feel free to point it out in the steam community forums!
Snowflake found a secret path through the village. Are you up for the challenge? This new game mode features a true bullet hell experience with everyone's favourite dog - Snowflake! The rules here are a bit different compared to the standard levels:
Ill be rolling out an update for Pancake Patrol soon, though I still need a bit more time to polish up a few details.
Right now, Im preparing an extra playable character and working on a major update, which will bring in a new game mode and more gameplay features. This update will lay the groundwork for these bigger additions.
Both of these will be released as free DLC. Personally, Im not a fan of paid DLC, but by releasing them as free DLC, itll be clear that this is bonus content. Especially since the new playable character is totally unbalanced and really just for fun
Bob works well as a starting character because of his balanced stats. To make him more useful in the long run and differentiate him more, mostly from Harry, the following changes have been made:
Hi all! o/ Thank you all so much for your support of my first little game and all the feedback you are sending me! Here are the patchnotes:
Balancing: - changed damage curve for most early weapons - before the damage was quite low for the first 4 to 7 levels, depending on the weapon. now its more spread out, so early levels in a weapon are worthwhile. this should help with early progression and bad RNG - increased coin rewards on stronger enemies (magic ghosts in particular) General: - fixed a soft lock issue, which could occure if a level up and player death are triggered at the same time Horde Mode: - fixed a bug where sound was overlapping Map Screen: - fixed a bug where Level 3 wasnt showing, although it was unlocked Boss Mode: - changed Boss Rush image, to signal its available right from the start
Steam Achievements and Leaderboards should be working now. Past achieved Achievements and highscores can be unlocked in the Settings menu
level 2: - proper lighting on candles - introductory big slime monster, to show it's new mechanic on level start - adjusted enemy spawns throughout the level - lowered boss's eye HP by 50% on lowest difficulty level 3: - fixed apprentice witch attacks ignoring paused game state - increased exp from small gift boxes - fixed sound issues general: - increased exp and coin gains from harder enemies - increased length of Snowflake's special attack from 10s to 20s
just a small update fixing a progression bug past Level 2, caused by a SteamDeck check getting stuck. This check only affects tutorial input images, so I removed it for now.
Gather your spatulas and get ready to flip some pancakes when Pancake Patrol releases on the 16th of October 2024!
Hi there! the last months have been very stressful and I only made slow progress, unfortunately. Nevertheless, I'm almost finished! Blobking was one of the missing bosses, which is now complete, which only leaves the final boss to work on, Growl. After that it's a lot of polishing and implementing Steam API stuff, like achievements and leaderboard. How hard can that be, right? I'm still aiming for a September '24 release, but if this will change, I'll have you informed end of this month. Thank you for your ongoing support!
March has ended a while ago and I made a lot of progress! The UI got a complete overhaul and is now a lot prettier and intuitive. I completed the base versions for all stages and almost all bosses, only the final boss is missing now and I've started to tackle the sound effect and music design.
Hello Pancake, Bullet Heaven and Bullet Hell Fans! The month of February is over and I made heaps of progress with Pancake Patrol! I'm almost finished with the default game mode's levels and halfway through the initial line up of boss fights and I'm confident I can wrap up 100% of the base content in March. After that I'll have a lot of polishing and balancing to do. Once this is done, I'll focus on preparing the Demo for the Steam Next Fest in June
Hello Pancake, Bullet Heaven and Hell Fans!
Today I just want to give you all a quick update about the progress of Pancake Patrol.
It's going really well, I've almost completed the new UI, which is a lot more beautiful than before and slowly but surely everything is coming together and looking better and better every day!
I also began to simplify the UI overall as it was too fragmented, so the DPS Dummy moved to Options, Variety Modes were moved to the new Map screen, simply titled "Play" and everything boss related is unified under "Boss Menu"
Here is an example of the new Boss Modes menu:
As for gameplay content, I've finished Levels 1-3, the Horde Mode, 4 out of 10 boss fights, DPS Dummy and the Harry 1v1 fight.
There is still a lot of work to do, but I'm confident that nothing stands in the way of a release in summer 2024.
v0.18.0 updates: New Stuff: - Evelyn Boss Alternative Version - new challenges vor Level 1 & 2 - First Version of Stage 2 is available! - Full Tutorial - 16:9/16:10 support - Loading Screens Adjustments: - better challenge scrolling with controllers - Increased usefulness of the Maple Whisk: - enemy rebalancing - sound effects for enemies - player armor is now percentage based - changed Whysies and Snowflakes unlock conditions Bug Fixes: - no more crashes on exiting a level on Windows 11
v0.18.0 updates: New Stuff: - Evelyn Boss Alternative Version - new challenges vor Level 1 & 2 - First Version of Stage 2 is available! - Full Tutorial - 16:9/16:10 support - Loading Screens Adjustments: - better challenge scrolling with controllers - Increased usefulness of the Maple Whisk: - enemy rebalancing - sound effects for enemies - player armor is now percentage based - changed Whysies and Snowflakes unlock conditions Bug Fixes: - no more crashes on exiting a level on Windows 11
v0.17.1 update is live: - changed some level end screen stuff to hopefully fix a crash on some lower spec windows machines - some more performance improvements - fixed elite enemy movement - fixed rewards scaling in Horde Mode
update 0.17.0 is ready! Horde mode was just planned as a small little addition, but it took me the entire week to get iron out loooots of bugs - Huge Performance improvements - Difficulty Settings are now saved on Exit - New Variety Mode - HORDE: -- Fight through hordes of normal enemies -- get a debuff every 2 minutes -- find gift boxes and defeat Cpt. Crustacean to receive buffs -- Unlock Cpt. Crustacean as playable character
v0.16.0 updates: - Harry is available as a playable character! -- solve the Pentagram and follow the clues. - added Versus mode for Harry's fight (real Versus Content following soon) - added an EXP multiplier on higher difficulties
v0.15.5 updates: - removed Pancake Batter Pot: as a must have upgrade it limited upgrade variety. Weapons buffed accordingly. - fleshed out the Pentagram "Riddle" up until it's last stage (still cannot Unlock Harry, sorry :D) - added 3 challenges related to the Pentagram - added "Good Boy Buff" in Level 1
v0.15.3 updates: - balancing changes to character stats - some smaller bugfixes - included first bit of the Pentagram stuff (can't be completed yet)
bugs fixed: - goo was broken and did not take it's increased damage per level into account - coffee spiral was broken and did not take it's increased damage per level into account - sakura sugarfall was broken and did not take it's increased damage per level into account - cheesy chains animation was broken and is now fixed balance changes: - most initial upgrades in the "upgrades" menu are cheaper - extra boss levels and extra live are more expensive - brought bad buttermilk up to par with other specials damage-wise
v0.15 updates: - new base weapon: Cotton Candy Cloud - new upgraded weapon: Cream Cheese Whip - new upgraded weapon: Musical Note Tornado - new upgraded weapon: Sakura Rainfall - new upgraded weapon: Sweet Treat - new upgraded weapon: Sticky Aura
v0.14.1 of the Pancake Patrol Closed Beta is live on Steam with the following updates: - added DPSDummy mode to Variety - endgame damage upgrade changed from +1 flat to +2% - option to autopick +2% Damage on level up - food no longer drops if player is at max HP - armor no longer drops when armor is at 99% (min. damage remains at 0.01) - Marsha's slow now properly affects Zella (Elite ghost)
v0.13.6 updates:
- Marsha balancing changes
- specials deal more damage
- changes to difficulty settings
- Horde > Variety (soon)
- Boss Rush menu got an overhaul, including challenges now and prepared for different boss rush modes
- new option to change to fullscreen, windowed, stretched. borderless bugged rn
Happy New Year! Here's the first closed beta update for Pancake Patrol for the Year of 2024! Many more and the official release to come v0.13.5 updates: - added an idle indicator - enemies pushing the player no longer counts as movement - live score updates now includes difficulty - steeper exp curve past lv70 - resized Level Up Panel - more level up options in Boss Rush - elites uncoupled from enemy spawner - elites cannot overlap each other anymore
v0.13.4 updates:
update v0.13.1 is live: - proper enemy layering (behind player if above, in front of player if below) - enemies catch up to the player faster now New Features: - added 21 Challenges to Level 1 (not all can be done in the Beta yet, like Pentagram + some Character clears) - Score Tracker
v0.12.3a update: Performance Tweaks: - removed Lantern Ghosts PointLight node - changed enemy movement logic Bugfix: - movement was falsely set to 45 for all enemies
**v0.12.3 update:** - increased overall performance while having many enemies on screen - changed Mimic Boss Behaviour: -- stun duration 20s > 10s -- page spawns 1.5s > 1s -- page burn area expand 2s > 8s -- phase 2 "wiggle" 20s > 9s - Ruffles: easier carrot projectiles
[ 6080 ]
[ 1481 ]
[ 2067 ]