
Embark on a thrilling journey through the cosmos and become a legendary space trader in this immersive simulation game. Spaceport Trading Company offers you the opportunity to explore a vast galaxy, amass wealth, and build your reputation as a master of interstellar commerce.
Overview
Within Spaceport Trading Company, you assume the role of a budding spacefarer in a galaxy teeming with diverse planets, each with its own unique economy, resources, and challenges. Your mission is simple: buy low, sell high, and navigate the intricacies of interstellar trade to amass your fortune.Strategic Gameplay
- Strategic Time: Time only advances when you move or perform an action. A ticking clock is not a source of pressure for selecting what you want to buy.
- Experience: Every action you perform earns you experience. Meeting a new contact, trading, flying around, all earn you experience.
Key Features
- Epic Spacefaring: Traverse a beautifully crafted universe (demo will only have a single star system) filled with stunning planets, space stations, and celestial phenomena.
- Economic Simulation: Immerse yourself in a living, breathing economy that responds to your actions and market trends. Influence prices and trade dynamics with your decisions.
- Dynamic Trading: Buy and sell a wide array of commodities, from minerals and technology to exotic artifacts and more. Prices fluctuate based on supply and demand, making every trade a strategic decision.
- Reputation Matters: Your actions shape your reputation with different factions, affecting your access to lucrative trade deals, contracts, and even your safety in the galaxy.
- Player Progression: Earn experience points and credits as you successfully complete trades, quests, and contracts. Level up, unlock new ship upgrades, and gain special abilities to enhance your trading prowess.
- Engaging Quests: Take on jobs, missions and quests from various factions, adding depth to the narrative and providing unique challenges and rewards.
- Random Events: Encounter unexpected events, such as space anomalies, market crashes, and opportunities for unique trades, keeping your journey dynamic and unpredictable.
Are you ready to trade, explore, and thrive in the stars?
Join Us on Discord! https://discord.gg/EkjBEWcZjt
Captains, thank you so much for your invaluable feedback, extensive testing, and detailed bug reports! Your dedication has directly fueled our latest and most impactful update yet. The core mission system has been completely rebuilt from the ground up, massively expanding the potential for new missions, diverse mission types, and exciting new rewards. Get ready for a richer, more engaging universe, featuring new collection missions, a robust grant and reward system, and timed contracts! Weve also given the Job Board a much-needed polish to make finding your next contract clearer and easier than ever.
Thank you for all of the feedback, testing, and bug reports.
Game Updates
Mission System Overhaul
[list]Allows for more missions (We have added a chunk of new collection missions to link up with the newer Market Items)
[/*]Allows for more mission types
[/*]New Grant and Reward system to allow for not credit rewards
[/*]Improved the expired mission checks to allow for timed missions
[/*]Improved the mission complete checks for Delivery missions
[/*]Reduced Duplicate Missions
[/*]{0.4.9.2} Mission Complete checks are vastly improved
[/*]{0.4.9.3} Mission Descriptions have moved from a hardcoded value into something that is easy to localize
[/*]
Job Board has had a fair number of UI tweaks and more information displayed
[/*]The Fuel System has had its internal usage calculation has been rebuilt
[/*]Improved the Mini Tutorial system
Moved the Distress Beacon info to a later time in the game to minimize the info spam when entering space
[/*]Fixed an issue that prevented Scanner Tutorial from being presented to captains
[/*][/*]Upgraded the Tooltip font setup to have a more clear text render. It is not perfect, but much better.
[/*]{0.4.9.1} Load & Save Popup Updates:
More information displayed
[/*]Better selection and de-selection indications
[/*]Minor Localization updates to buttons
[/*][/*]{0.4.9.1} Mod Panel Updates:
Better spacing for buttons
[/*]Improved sizing to allow for more information to be viewable
[/*][/*]{0.4.9.1} Map background improvements:
Orbit Map now ignores zoom for a cleaner view
[/*]Setting up for Static Map to have a parallax effect as well
[/*]Minor updates to Demrock Star System - Static Map
[/*][/*]{0.4.9.2} Star Systems Information Updates:
Star System Data has been updated to allow for the starscape (background) to be moddable
[/*]Made changes to Demrock, we are monitoring this and others for feedback
[/*][/*]{0.4.9.2} Support DLC Updates:
Support DLC owners can now color their Flight Path
[list]To do this go to Settings -> Cosmetics
[/*]This is part of a large upcoming feature update that will be available for all captains, we are just allowing Support DLC owners to have it early
[/*][/*]Smoothed the process to add new features and functions
[/*]{0.4.9.2} Flight Path Updates - Improved the flexibility of the system for expansion in the near future
[/*]{0.4.9.3} Updated the Tutorial system to provide more methods to escape them and more checks to ensure that the right dialog is displayed at the correct time
[/*]{0.4.9.3} Video Resolution Selection Dropdown has a font update (testing out some new rending options)
[/*]{0.4.9.3} Adjusted the Scanner Toggle Keybinding to be sync\'ed in all locations
[/*]{0.4.9.3} Modding Updates:
Starscape Image improvement
[/*]Adjustments to non-planet / non-moon location map graphics
[/*]{0.4.9.4} Provided a method for mods to prevent star system map rotation (adding \"mirror_index\": 0 into the display_data of a star system will now tell the system to skip adding this
[/*]{0.4.9.4} Provided a mthod for mods to select the type of starscape image usage, like Tiling or Stretching (more options to follow)
[/*]{0.4.9.4} Provided a method for mods to remove Market Items from a location
[/*]{0.4.9.4}Updated the modding guide to have a Tips section
[/*][/*]More settings for visuals
[/*]More localizations - focus on Missions & Abilities (not finished)
[/*]{0.4.9.4} Orbit Actions Updates:
[list]Created a system to allow captains to select the exact mission they want to complete while in orbit (this will be expanded a bit to provide more information in the future)
[/*]The internal Mission Id system has been updated to ensure missions are completed in the order captains want them to be
[/*]
{0.4.9.4} UI Tweaks:
Ship Naming Panel has been enlarged and moved down to prevent confusion with nearby buttons with the same name
[/*]Location Titles now scale with longer names
[/*]Map Location Information Panel now has text wrapping for longer location names
[/*]Updated some Market Item icons
[/*][/*]Bugs
Addressed Ability values not being shown correctly
[/*]Addressed a few possible edge cases on Delivery missions
[/*]Addressed an issue with Plaza and possible empty Shop Slots
[/*]Addressed an issue with Completing Mission Panel where the Agent name would not be shown
[/*]Addressed an issue with Furniture being sold and purchased by Urban economies
[/*]Addressed an issue with Timber graphic
[/*]{0.4.9.1} Addressed an issue with Location Map Graphics not accepting mod inputs
[/*]{0.4.9.1} Addressed a few icons either missing or with damaged images
[/*]{0.4.9.2} Addressed an issue with Location Map Graphics not accepting mod inputs for stations
[/*]{0.4.9.3} Addressed a host of typo\'s in the game data
[/*]{0.4.9.3} Corrected the Flight Path Preview image
[/*]{0.4.9.4} Addressed a few typo\'s inside of data
[/*]
Thoughts on the speed of feature releasing?
Minimum Setup
- OS: SteamOS 3.3
- Processor: AMD CUSTOM APU 0405Memory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: RADV VANGOGH
- Storage: 275 MB available space
Recommended Setup
- OS: SteamOS 3.4.9
- Processor: AMD CUSTOM APU 0405Memory: 512 MB RAM
- Graphics: RADV VANGOGH
- Storage: 512 MB available space
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