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New patch 0.1.35 is out with some new cards :) Balance: *Heroes* - Phantom: After 4 -> 5 turns *Characters* - Smiling Sprout: +3 -> +2 hp - Demon Harbinger: Your Demons have +3/2 -> Your evil characters have +2/1. - Guardian Angel: 2/3 -> 4/4. Your Angels have +4/3 -> Your good characters have +1/2. - Angel Warrior: I have +2/1 for each Angel -> +1/1 for each good character - Haymaker: 6/4 -> 2/2 - Star Child: 1 -> 2 stars with 33% of my attack. - Archangel: Cannot revive other Archangels anymore. Revive with 150% -> 50% hp. Attack of revives is based on current attack not starting attack. - Oberon: When you charge a Star -> When you shoot a Star - Titania's stars now add a delay of 4 attacks *Treasures* - Mana Catalyst: +2/3 for each unspent mana -> +3/3 for each 2 unspent mana - Holle's Gold: +4 -> +3 gold - Celestial Harp: +14/12 -> +10/10 - Orchestra: +2/2 -> +1/2 - Witch Hunter Talisman changed to: After your last character dies, destroy the highest hp enemy. *Spells* - Core Fusion: 4 -> 5 gold - Furnace: Level 4 -> 5 - Starlight Strike: Reduced in-fight weight 100 -> 80 *Items* - Makeshift shield: Cut. New: - New character: Kiv, the Resolute. 7/5 Level 5 Good Royal Mage. Ranged. Boost: +5/1. When a Royal I'm boosting is attacked and killed, I attack. - New spell: Fishing Rod. Level 3, 2 gold, 1 mana. Heavy. Give a character Slay: Steal an exact copy of the slain enemy and remove this ability. - New spell: Grimm's Twist. Level 4, 1 gold, 1 mana. Transform a character into a surprise character of the same level and give it +3/3 permanently. - New players <1k mmr are separated from normal matchmaking, play the game with less cards and unlock the normal game after reaching 1k mmr (or choosing to skip to 1k mmr). - Stats breakdown shows Slay multiplier - Character description shows artist name. - "Show names" settings now also shows treasure, spell and item names - New art by Eric Streed of Fire Mage - New art by Albert Chauw Wijaya of Dwarfi, Auri, Consti, Havi, Admiri - New art by Giorgia Sensoli of Celery Tea - Added visual for Fate's Scissors and Witch Hunter talisman - Treasure selections with only 1 treasure are now clicked automatically (e.g. Fisher King's single choice) Fixes: - Fixed Broken Spell Reflector with Ascendance locking up the game - Fixed using revive charge from Savitri messing up dog positioning - Fixed Arabic text being displayed incorrectly - Fixed Core Fusion putting a second item on a unit and moving that item leading to server error - Fixed Daedalus picking Hero Mask as first treasure resulting in crash - Multiple hero selections at once being broken - Fixed spell reflector + divining rod breaking following spells - Fixed custom lobbies always needing a restart - Fixed Chameleon transforming into Haymaker/Fisherman not granting Preserve bonus to other units in the same fight This will probably be the last balance patch before the tournament - if something is too out of line there might be a balance patch still.
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