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New patch (0.1.30) is out with some new cards and QoL changes :) Balance: - Stealth now does not allow targeting of the backline if all your front row characters have Stealth. - Fixed incorrect weight of some characters: Cat Box, Demon Harbinger, Armored Egg, Chameleon, Detective Apprentice, Funny Cat - Black Sheep: 2/3 -> 2/4 - Bored Farmboy: 1/1 -> 0/1 and Dying Breath: +1/1 -> +2/1 - Upgraded Sleeping Cat now summons 2 Cats - Golden Goose: 2/2 -> 2/1 - Happy Retriever: 1/1 -> 0/1 and Aura +1/1 -> +2/1 - Upgraded Cat Box now summons 4 Cats - Demon Harbinger: 5/5 -> 4/4 - Determined Plowman: +2/1 -> +2/2 - Guardian Angel: Aura +4/4 -> +4/3 - Romeo, Juliet, Romeo's Dog, Juliet's Cat: Buff 150% -> 125% - Snow White now also procs on item buy - Young Yellowbark: 0/3 -> 0/5 - Adventuring Husky: 3/4 -> 1/2 - Alpha Tanuki: +1 -> +2 attack - Horse Thief: 3/2 -> 2/3. Steal 3/2 -> 2/3 - Upgraded Sinbad now buffs 200% on the 1 leftmost unit in hand - Catnip: 12/10 -> 10/8 - Frankenstein's Monster: 40% -> 50% - Galahad: Entrance +6/3 -> +7/4 - Fixed Lady of the Lake boosting another Lady of the Lake adding too many Boost multipliers - Sea Witch: changed to "Aura: Your front row has +2 attack and triggers Slay an additional time." - Archangel back to 3 revives (was accidentally at 1 revive) - Celery Tea: 10/10 -> 14/12 and added Unyielding. Also now removes Auras/Boosts (removes the buff from e.g. Hansel/Gretel/Hecate) - Frankenstein: Cannot summon Frankenstein's Monster anymore - Multi: Unyielding -> Ranged - Nero: Entrance +5/4 -> 4/3 - Supply Cabinet: Summon 2 -> 1 Catnips. Upgraded Supply Cabinet summons 2 Catnips - Shooting Star: Level 4 -> 5 - Golden King: changed to upgrade units at the start of the fight (doesn't work on summons anymore) - Jeanne d'Arc: 0x2 -> 1x2 and -2 -> +0 hp - Legendary Pouch: 10 -> 8 gold - Will Charm: 12 -> 10 gold - Lose the fight: In shop from Level 4 -> 3 - Unstable Growth: In shop from Level 4 -> 3 New: - New Hero: Dame Gothel with 1x2 atack: Your characters attack in inverse order. Your front row has +1/0. - New Character: Klek Norris. Level 5 15/10 Neutral Animal. Slay: +3/3 permanently. Quest: I Slay 3 times. - New Character: Dark Twig. Level 6 1/1 Neutral Treant Shadow. Entrance: Give your characters with Stealth +1/1 for the fight for each time any of your characters had Stealth during combat. - New Treasure: Crescent Blade. Level 5. Your Slays trigger an __additional time__. - Chaos mmr is now split from normal mmr - **Treasures can now be drag&dropped to swap** - Added visual **list of combat spells** - Added customizable **keyboard shortcuts** - Added some smoothing of mmr decrease >5k - Made async board selection harder - Dead boards use the last position for all dogs - Added visual indicators for Star Child, Mana Ascetism, Future Vision - When you start an async game it takes the MAX(sync mmr, async mmr) for matchmaking so players mainly playing sync can check out async without being bored - Added board and treasure space numbers - Added announcement possibility in-game (for e.g. patch-notes, maintenance) - Reduced cost of chaos queue and custom rules - Improved French translation thanks to @cixidetroy and @convivialite :heart: Fixes: - Fixed multiple hero selection bugs - Fixed history not working - Fixed Mismatch: Wish for Life with type selections buffing units of the fitting type twice (e.g. Nero buffing Dogs twice) in Unity - Fixed upgraded Mycroft + hero attack spells not buffing correctly - Fixed shop reload if you locked/unlocked fast - Fixed Slay hp minimum not enforced in Unity - Fixed Hero Helix being affected by heroes - Fixed Fates Scissors - Clarified Aladdin, Sinbad only working on underlined effects - Fixed Jeanne d'Arc counter - Fixed 64+ wolves inside wolves breaking the game - Fixed Uther dying shutting off back boosters even if another Uther was still alive - Fixed +hero atk spell repeated not repeating the buff on mycroft - Fixed Guin having no effect on Lady of the Lake - Added mobile scalling for the guided tutorial
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