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Vagante
Nuke Nine Developer
Nuke Nine Publisher
2018-02-21 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3940 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Depot [92.75 M]
Available DLCs:
  • Vagante Soundtrack
Update 1.02

New update time!

New/Balance


  • New unlockable player class
  • Player animations reworked
  • Reworked Tower Serpent boss fight
  • Reworked Brood Demon boss fight
  • Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
  • Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
  • Reworked knockback to take into account weapon attack direction
  • Player select menu no longer shows other class backgrounds as locked
  • Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
  • Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
  • Added differing particles to Ruins traps based on trap types
  • Added a SFX limiter, the same SFX will now no longer be played more than once per frame
  • Added limit to number of Spirit Projectiles spawned when hit/struck
  • Added a non-particle indicator to ambush-type Slimes
  • Added a one frame backswing to Goblins attack animation
  • Added a subtle graphical indicator for walls that are breakable
  • Crates and barrels now visually re-align themself when resting on the ground at an angle
  • Optimized some entity handling code

Bugfixes


  • Fixed Tikiman darts poisoning player even when blocked/dodged
  • Fixed imps inflicting poison even if blocked/dodged
  • Fixed long-standing bug that prevented all Units from being stunned more than once
  • Fixed numerous audio and graphical bugs that occurred when player was frozen
  • Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
  • Fixed TowerDoor not properly setting tiles to be solid
  • Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
  • Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
  • Fixed BossTowerSerpent's arm glitching out when it dies
  • Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
  • Fixed bug where monster corpses that are carried into a slime level would disappear
  • Fixed some issues with chicken animations
  • Fixed misleading Alchemy L4 description
  • Fixed boulder protection not working against BossGolem
  • Fixed BossGolem's attacks persisting throughout death animation in offline games
  • Fixed BossGolem attacking during credits
  • Fixed an issue with BossGolem AI when stuck
  • Fixed a graphical issue with BossGolem where sprite rotation would become desynced
  • Fixed BossGolem being able to hurt players through ceiling tiles while rolling
  • Fixed BossGolem's corpse covering up other important entities
  • Fixed crash in BossNecromancer due to a target becoming invalid/null
  • Fixed corpses on client-side disappearing without a fadeout animation
  • Fixed crashes in server thread or other threads freezing entire game
  • Fixed boss chest rewards not animation properly
  • Fixed some bugs that led to crossbow state desyncs
  • Fixed graphical issue with inventory overlay E equipped indicator
  • Fixed Thief continuously attacking stunned players instead of properly stealing from them
  • Fixed bouncy arrows losing 70% of their speed when hitting the floor
  • Fixed stealth not being removed when you miss an attack
  • Fixed enemy Wisps not dealing damage to friendly non-player units
  • Fixed/removed an invisible solid tile in the Factory boss room
  • Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
  • Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
  • Fixed Arrow Trajectory item attribute being inaccurate for some weapons
  • Fixed some interpolation issues with Crossbow loaded/unloaded states
  • Fixed shop doors sometimes having an incorrect background sprite.
  • Fixed some issues with shop doors being solid when open
  • Fixed a crash in the final boss
  • Fixed some graphical z-Index issues with torches on the final stage
  • Fixed a graphical issue with the Caravan intro fade in
  • Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
  • Fixed the player stats screen showing inaccurate stats
  • Fixed game still having focus when you switch apps while initializing the game
  • Fixed BossSpriggan minions looking glitchy while frozen
  • Fixed crash related to grappling hook link state
  • Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
  • Fixed levels sometimes having old NG+ names
  • Fixed skeletons being able to whistle and pick up dogs
  • Fixed some edge cases where BossNecromancer could get stuck mid-teleport
  • Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
  • Fixed crash when navigating an empty chat history
  • Fixed being able to cast spells while sitting at bonfires
  • Fixed outdated tooltip referring to stability stat
  • Fixed a couple of bugs with held unit positions while swimming
  • Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
  • Fixed multi-jumps cancelling casting, despite having Spellcaster 4
  • Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
  • Fixed Magic Traps spawning in treasure rooms in the Ruins
  • Fixed Knight's sword swing attack not properly charging up on the right frame
  • Fixed Imps dealing damage during attack animation
  • Fixed Spellcaster affinity level 1 not applying correctly
  • Fixed Thieves attempting to steal from non-player units
  • Fixed soft lock in game credits when parading Lurker
  • Fixed Chaos teleports sometimes teleporting you to the left top of the map
  • Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
  • Fixed bug where velocity added to Doodads was not applied until freeze effect ends
  • Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
  • Fixed being able to exploit Alchemy L4 by saving the game and loading
  • Fixed bug where Tower theme music would sometimes persist after leaving the level.
  • Fixed teleport traps killing players that grappled into them
  • Fixed/removed an invisible platform in the Ruins
  • Fixed frozen MiniMechs falling through the level
  • Fixed acid water dealing damage to wraith heads
  • Fixed a number of animation issues with Ghosts
  • Fixed Shadow Knight Boss pushing level exits
  • Fixed crash related to using the emote menu
  • Fixed being able to damage to Fairy in the intermission
  • Fixed Champion Gauntlets never appearing in item generation
  • Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
  • OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
  • OMP: Fixed some graphical issues with wall phasing
  • OMP: Fixed wall phasing not working properly in online games
  • OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
  • OMP: Fixed a number of AI bugs in online games with BossBehemoth
  • OMP: Fixed interpolated Fairy saving animation issues
  • OMP: Fixed players being unable to use backgrounds that the host host hasnt unlocked yet
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldnt be here without the amazing members of our community!


[ 2018-11-21 17:55:31 CET ] [ Original post ]

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

MINIMAL SETUP
  • Processor: Intel i3-4005U @ 1.7 Ghz
  • Graphics: GeForce 9400M
  • Storage: 200 MB available space

GAMEBILLET

[ 6080 ]

3.57$ (55%)
4.95$ (17%)
3.75$ (75%)
4.47$ (55%)
17.59$ (12%)
4.95$ (17%)
23.90$ (20%)
4.24$ (79%)
12.84$ (79%)
1.50$ (90%)
16.79$ (16%)
13.02$ (13%)
8.27$ (17%)
12.42$ (17%)
9.84$ (51%)
13.14$ (12%)
8.78$ (12%)
5.27$ (12%)
16.97$ (15%)
13.24$ (74%)
1.50$ (90%)
52.19$ (13%)
8.38$ (16%)
16.79$ (16%)
3.93$ (21%)
12.42$ (17%)
13.34$ (11%)
12.59$ (16%)
12.84$ (57%)
24.59$ (18%)
GAMERSGATE

[ 1481 ]

14.0$ (60%)
0.68$ (91%)
8.0$ (60%)
2.64$ (82%)
2.0$ (90%)
9.0$ (70%)
13.19$ (47%)
1.8$ (82%)
3.0$ (70%)
0.87$ (91%)
3.0$ (50%)
15.0$ (70%)
5.0$ (80%)
10.0$ (75%)
5.0$ (75%)
4.73$ (68%)
1.8$ (77%)
4.5$ (85%)
1.5$ (70%)
3.48$ (83%)
2.55$ (83%)
3.48$ (83%)
1.74$ (91%)
1.0$ (90%)
1.75$ (65%)
1.5$ (90%)
2.0$ (90%)
2.18$ (78%)
12.0$ (60%)
5.95$ (65%)
MacGamestore

[ 2067 ]

1.49$ (85%)
1.10$ (93%)
1.24$ (75%)
1.99$ (60%)
1.19$ (88%)
1.28$ (87%)
0.99$ (75%)
1.49$ (85%)
19.09$ (5%)
21.99$ (12%)
1.24$ (75%)
2.48$ (75%)
2.49$ (50%)
1.19$ (88%)
5.99$ (60%)
25.49$ (15%)
2.49$ (75%)
2.49$ (75%)
1.99$ (87%)
11.49$ (71%)
22.49$ (10%)
32.99$ (18%)
1.99$ (85%)
21.49$ (14%)
13.49$ (10%)
8.99$ (10%)
1.19$ (76%)
1.19$ (76%)
1.19$ (70%)
1.29$ (84%)

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