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Vagante
Nuke Nine Developer
Nuke Nine Publisher
2018-02-21 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3963 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Depot [92.75 M]
Available DLCs:
  • Vagante Soundtrack
Patch 59f

Balance/Misc


  • Added one more level to Wildling's Fist Weapon tree, Pummel 3
  • Wildling Pummelling no longer fires a non-quickened attack
  • Knight's falling sword slightly reworked
    • Damage has been greatly increased, and damage fall-off of successive attacks decreased
    • Added a short delay before retracting the sword after hitting something
  • Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
  • Slightly reworked Shockwave visual effects
  • Added a destroy effect to BossWorm projectiles
  • Reduced animation time for The Smith shrine
  • Fairys now light up the level around them
  • Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
  • Vagante files are now compressed, reducing their size significantly

Bugfixes


  • Fixed a crash related to certain NetMenu actions
  • Fixed a crash related to Mech Grunts in Branch 4 (Factory)
  • Fixed a crash related to the new plant boss's grappling behavior
  • Fixed a bug that caused players to randomly die to a "mysterious force"
  • Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
  • Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
  • Fixed dead minimechs being targetable by spells
  • Fixed some glitches with Imp animation in Branch 3 (Tower)
  • Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
  • Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
  • Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
  • Fixed players being able to block while frozen
  • Fixed charmed Spiders hurting friendly units
  • OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
  • OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them


[ 2018-01-03 04:51:58 CET ] [ Original post ]

Patch 59f

Balance/Misc


  • Added one more level to Wildling's Fist Weapon tree, Pummel 3
  • Wildling Pummelling no longer fires a non-quickened attack
  • Knight's falling sword slightly reworked
    • Damage has been greatly increased, and damage fall-off of successive attacks decreased
    • Added a short delay before retracting the sword after hitting something
  • Added a much more obvious windup animation to Zombie attacks, and increased Zombie health from 40->75
  • Slightly reworked Shockwave visual effects
  • Added a destroy effect to BossWorm projectiles
  • Reduced animation time for The Smith shrine
  • Fairys now light up the level around them
  • Boulders now retain next to zero horizontal velocity while falling (they now tend to fall straight downwards)
  • Vagante files are now compressed, reducing their size significantly

Bugfixes


  • Fixed a crash related to certain NetMenu actions
  • Fixed a crash related to Mech Grunts in Branch 4 (Factory)
  • Fixed a crash related to the new plant boss's grappling behavior
  • Fixed a bug that caused players to randomly die to a "mysterious force"
  • Fixed dropped items being drawn slightly larger than normal, instead of being drawn at a 100% pixel scale
  • Fixed Behemoth boss in Act 4 (Rift) spawning underneath islands, and being untriggerable
  • Fixed dead minimechs being targetable by spells
  • Fixed some glitches with Imp animation in Branch 3 (Tower)
  • Fixed tile collision flags not being correctly set for the edges of levels (only noticeable on the edges of left-most or right-most islands in Act 4 (Rift))
  • Fixed Golem's hurt animation overriding its attack animation, resulting in a desync'ed weapon hitbox
  • Fixed a case where boss reward chest did not spawn in Branch 2 (Forest Temple)
  • Fixed players being able to block while frozen
  • Fixed charmed Spiders hurting friendly units
  • OMP: Potentially fixed a bug that caused certain players to have a black screen after a level transition
  • OMP: Fixed players disconnecting while holding a unit or fairy not properly dropping them


[ 2018-01-03 04:51:58 CET ] [ Original post ]

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

MINIMAL SETUP
  • Processor: Intel i3-4005U @ 1.7 Ghz
  • Graphics: GeForce 9400M
  • Storage: 200 MB available space

GAMEBILLET

[ 6265 ]

16.39$ (18%)
39.95$ (11%)
16.79$ (16%)
44.45$ (11%)
16.79$ (16%)
20.72$ (17%)
20.72$ (17%)
8.85$ (11%)
16.79$ (16%)
20.72$ (17%)
12.44$ (17%)
33.17$ (17%)
16.57$ (17%)
19.95$ (50%)
8.27$ (17%)
8.27$ (17%)
20.72$ (17%)
8.27$ (17%)
17.75$ (11%)
24.87$ (17%)
17.79$ (11%)
12.42$ (17%)
16.97$ (15%)
20.72$ (17%)
16.57$ (17%)
18.39$ (8%)
20.72$ (17%)
8.39$ (16%)
4.14$ (17%)
12.42$ (17%)
GAMERSGATE

[ 1500 ]

3.19$ (79%)
30.0$ (50%)
4.67$ (53%)
1.11$ (91%)
1.13$ (96%)
0.85$ (91%)
1.02$ (91%)
1.05$ (85%)
11.48$ (62%)
7.73$ (45%)
1.28$ (91%)
8.5$ (83%)
0.43$ (91%)
5.95$ (70%)
2.55$ (91%)
1.36$ (83%)
2.13$ (79%)
8.49$ (58%)
17.0$ (66%)
0.68$ (91%)
0.85$ (83%)
4.08$ (66%)
5.95$ (70%)
5.1$ (87%)
0.64$ (87%)
0.64$ (87%)
1.28$ (91%)
3.4$ (83%)
0.51$ (91%)
0.85$ (91%)
MacGamestore

[ 2017 ]

21.99$ (27%)
1.49$ (85%)
1.99$ (80%)
1.19$ (88%)
8.99$ (55%)
2.49$ (88%)
1.09$ (93%)
37.89$ (5%)
3.59$ (80%)
1.69$ (83%)
1.09$ (95%)
2.98$ (80%)
2.99$ (93%)
4.99$ (88%)
7.99$ (20%)
0.99$ (80%)
1.29$ (84%)
0.99$ (75%)
2.24$ (85%)
1.19$ (88%)
1.99$ (87%)
7.29$ (44%)
1.10$ (89%)
1.28$ (87%)
1.99$ (80%)
1.49$ (85%)
1.19$ (88%)
2.49$ (75%)
1.99$ (60%)
2.39$ (85%)

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