Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Build 56
Reworked water rising mechanics in The Tower
[/*] Added new BGM for the Forest Temple
[/*] Added new BGM for the Rift
[/*] Added new BGM for The Tower
[/*] Added a new batch of sound effects
[/*] Optimized minimap drawing speed
[/*] Rainbow Slime hp and movement speed slightly decreased
[/*] Rebalanced stat scaling for multiplayer games
[/*] Increased the effect of LUK on critical chance and evasion
[/*] Changed some rune orb effects (Ruins now +INT, Tower now +STR)
[/*] Renamed some duplicate status effect potion names[/*] Potion of Speed => Potion of Quickness[/*] Potion of Strength -> Potion of Vigor[/*] Magic Power potions now add additional INT, and also last until the end of the level
[/*] Some rooms now have Boulder Blockers, a small ridge that prevents boulders from being pushed by them (this reduces cases where players strand themselves in certain rooms)
[/*] Players are now pushed away from the edges of open-air level boundaries, instead of outright killing them
[/*] Reduced damage of Wand of Digging on golems from 50 -> 30
[/*] FireTortoise fire damage increased
[/*] [/list]
Bugfixes
[b]New/Balance
[/b]
- The Factory
[/*][list] - Enabled for online games now[/*]
- Added new enemy type[/*]
- Added new trap type[/*]
- Reworked enemy balance and level generation[/*]
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Bugfixes
- OMP: Potentially fixed an issue where players would get stuck with a black screen on level transitions
[/*] - Fixed Act 4 Portals spawning overlapping treasure chests or an exit
[/*] - Fixed Skeletons being able to use class skills
[/*] - Fixed crash related to new BossWorm AI
[/*] - Fixed Rogue’s stealth criticals not applying to bow attacks
[/*] - Fixed some inescapable level generation cases in The Forest
[/*] - Fixed acid water dealing inconsistent damage to players
[/*] - Fixed graphical bug with unarmed icon being randomly tinted
[/*] - Fixed graphical bug with Rift intermissions having a black sky
[/*] - Fixed elemental status effects failing on 3 Resistance, instead of 4
[/*] - Fixed some rune orbs permanently reducing stats when dropped
[/*] - Fixed a level generation case where a book pedestal room can be blocked off
[/*] - Fixed bug where switching to Random class in the character select screen made you lose your currently selected background
[/*] - OMP: Fixed monsters targetting disconnected players
[/*] - OMP: Fixed players not being able to use backgrounds not yet unlocked by the host
[/*] - OMP: Fixed players being able to hold objects while swinging over a ledge
[/*] - OMP: Fixed held unit positions not updating when ducking
[/*] - OMP: Fixed some issues with the interpolation of Goblins and Bats
[/*]
[ 2017-04-27 20:40:19 CET ] [Original Post]
Minimum Setup
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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