Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Patch 49c
- Increased Trailblazer duration, jumping on enemy heads with it now burns them.
[/*] - Added a new, permanently poisoned weapon item attribute
[/*] - Poison damage on weapons now acts consistently between weapon types (before, certain weapon types did more or less poison damage)
[/*] - Fixed resisted damage sometimes showing ‘0’, rather than not showing anything at all
[/*] - Fixed Goblin attack animation from becoming stuck when poisoned
[/*] - Fixed many monsters not having increased damage and stats in NG+
[/*] - Fixed game over stats menu being skinnier than rest of menu
[/*] - Fixed soft lock when player tries to sit at bonfire while using a grapple hook
[/*] - Fixed(?) black screen bug on OSX machines (please let us know if your issue persists)
[/*] - OMP: Fixed players revived while skeleton is dead being invisible
[/*] - OMP: Fixed strange behavior when reviving skeletons that are in the process of sitting at a bonfire
[/*] - OMP: Fixed bug that caused stat desyncs, especially when reviving
[/*] - OMP: Fixed player light radius decreasing on level transitions
[/*]
[ 2016-08-24 22:55:10 CET ] [Original Post]
Minimum Setup
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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