Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Build 44
New/Balance
- ManEatingPlants can now accidentally eat Spriggans and Spiders
[/*] - Dart Trap sprites updated
[/*] - Shrines now take 25% normal damage in new game plus
[/*]
Bugfixes
- Fixed crash when starting the game with a Steam Controller
[/*] - Fixed(?) Steam Controller not working correctly on Mac/Linux
[/*] - Fixed Golem’s swing not properly disappearing when they die
[/*] - Fixed certain large monsters (like golems) not being collidable sometimes
[/*] - Fixed level generation case where ladders were not able to reach higher areas
[/*] - Fixed Ruins sometimes not generating book pedestals. Changed number of guaranteed book pedestals to 2.
[/*] - OMP: Fixed numerous random crashes.
[/*] - OMP: Fixed empty backgrounds being selectable during character selection
[/*] - OMP: Fixed invisible dummy player lighting up the top left of levels
[/*] - OMP: Fixed graphical Death is easier to encounter armor not showing correct hp on other players
[/*] - OMP: Fixed receiving extra level up events sometimes
[/*] - OMP: Fixed Boss Golem not changing animations when rolling
[/*]
[ 2016-06-08 02:13:30 CET ] [Original Post]
Minimum Setup
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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