Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Build 42
New/Balance
- New golem boss sprites
[/*] - New Act 4 boss fight music theme
[/*] - New alternate catacombs music theme
[/*] - Increased contrast between background and foreground elements of the game
[/*] - Increased width of Act 4 islands
[/*] - Reduced size of Ruins
[/*] - Will of Elements wildling background improved (no longer sets 1 damage, but deals reduced physical damage)
[/*] - Two new item attributes: Throwing Gloves, and Triple Jump boots
[/*] - Added visual tell to Abomination’s state changes
[/*] - Lifesteal item brand reworked to be based on accumulated damage dealt, instead of chance
[/*] - Bosses will no longer spawn on Spikes, Spike Traps, Boulder Traps, or Shrines
[/*] - Shrines will no longer spawn on Spike Traps in Act 3
[/*] - New rare scroll-type: Enchant Item
[/*] - Enemy frost novas now give player temporary freeze immunity afterwards to prevent freeze locks
[/*] - ManEatingPlant damage increased from 8->10
[/*] - Act 4 Swooper collision box decreased
[/*]
Bugfixes
- Fixed Abomination’s visual offset being off
[/*] - Fixed Shadow Knight’s giant bow shooting wrong-sized arrows
[/*] - Fixed enchantments not being removed upon player death
[/*] - Fixed holes in character select screen
[/*] - Fixed binded spells not being visible while configuring Quick-cast D-Cast
[/*] - Fixed rune orb giving permanent defense bonuses
[/*] - Fixed a couple of untraversable rooms
[/*] - Fixed reincarnate effects reviving you in the air (it now reincarnates you on the last position you were safely standing)
[/*] - Fixed entities being able to push each other into solid level
[/*] - Fixed music not fading out properly when game-overing during a music transition
[/*] - Fixed a rare crash with Goblin AI
[/*] - Fixed Poltergeists instantly triggering on creation
[/*] - Fixed bug where projectiles did not’ properly dispose of their attached item objects
[/*] - Fixed electricity in water spawning too many effects when hitting neutral objects
[/*] - Fixed shopkeeper forgetting to close his shop door sometimes
[/*] - Fixed ground underneath Teleportals being destructible
[/*] - Fixed god-cursed Homing Bow behaving as regularly cursed arrows, despite tooltip stating otherwise
[/*] - Fixed unstable level event boulders dealing 33 damage
[/*] - Fixed alternate forest theme unlocking only after beating the catacombs, instead of forest
[/*] - Fixed crash when starting a game as warrior after having selected Luck affinity in a previous run on a different class
[/*]
Online Multiplayer
- Added a way to specify game name and private or public game for steam games
[/*] - Fixed(?) players being unable to connect to each other using direct IP connection
[/*] - Fixed crash on certain item cleanups
[/*] - Fixed crash when displaying desynchronized items in the HUD
[/*] - Fixed crash when transitioning to Act 4
[/*] - Fixed teleportals not functioning
[/*] - Fixed Wildling’s animal affinities
[/*] - Fixed intermissions not having the correct backgrounds
[/*] - Fixed explosions not showing correctly
[/*]
[ 2016-05-10 20:36:35 CET ] [Original Post]
Minimum Setup
- Processor: Intel i3-4005U @ 1.7 Ghz
- Graphics: GeForce 9400M
- Storage: 200 MB available space
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