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This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occurrence. We are grateful to everyone who has given The Magic Circle a chance, and welcome to the new players who found us during the daily deal! Hope you enjoy the game. -Question
This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occurrence. We are grateful to everyone who has given The Magic Circle a chance, and welcome to the new players who found us during the daily deal! Hope you enjoy the game. -Question
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Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* [spoiler]damage done by the parasite ability did not properly send life back into the crack system[/spoiler]. This could be made into a spiral of fail (by a truly dedicated player) that might create an impossible to recover from resource situation. We have a fix, as well as an attempt to correct the problem in save files of affected players. Special thanks to Jetz on the forums, who spent a lot of time isolating the problem and sent us incredibly useful save files and repro steps. The bug was rare enough that no one else has ever reported it, but Jetz pushed the system as far as it would go and uncovered the issue. As always, we are super grateful to our awesome players. Thanks for checking out the game and hope you have enjoyed it! -Question
Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* [spoiler]damage done by the parasite ability did not properly send life back into the crack system[/spoiler]. This could be made into a spiral of fail (by a truly dedicated player) that might create an impossible to recover from resource situation. We have a fix, as well as an attempt to correct the problem in save files of affected players. Special thanks to Jetz on the forums, who spent a lot of time isolating the problem and sent us incredibly useful save files and repro steps. The bug was rare enough that no one else has ever reported it, but Jetz pushed the system as far as it would go and uncovered the issue. As always, we are super grateful to our awesome players. Thanks for checking out the game and hope you have enjoyed it! -Question
Today's Deal: Save 50% on The Magic Circle!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements. For the full list of changes check out the tech support forum. Thanks to everyone who has been playing and those who brought issues to our attention in the forums. We are super grateful and hope you have enjoyed your time with The Magic Circle. -Question
This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements. For the full list of changes check out the tech support forum. Thanks to everyone who has been playing and those who brought issues to our attention in the forums. We are super grateful and hope you have enjoyed your time with The Magic Circle. -Question
This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can be seen on the forums as always. Thanks to everyone who bought the game during the recent sale, we hope you have a great time with it! -Question
This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can be seen on the forums as always. Thanks to everyone who bought the game during the recent sale, we hope you have a great time with it! -Question
We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As always you can find the full list of changes in the Tech Support forum. We are very happy to have so many more people checking out the game and we really hope you enjoy it! Thanks again to everyone who has given The Magic Circle a shot, it means a lot to us. -Question
We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As always you can find the full list of changes in the Tech Support forum. We are very happy to have so many more people checking out the game and we really hope you enjoy it! Thanks again to everyone who has given The Magic Circle a shot, it means a lot to us. -Question
This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements, and some unobtrusive control reminders if we detect you have been away from the game for a while. The full list can be seen in the Tech Support forum. In addition, The Magic Circle is up for an Excellence in Narrative award at this year's IGF! If you are at GDC come say hi to rujuro and Nullspeak in the IGF area, if not you can still watch the awards live on twitch the evening of March 16th. And there's still more! KainAsylum will be showing the game at SXSW in Austin, TX where we are up for the Gamer's Voice Award. If you are going to be there stop by, say hi, and maybe vote for us if it's the kind of thing you'd like to do. Thanks again to everyone who has played the game, we are extremely grateful for your support. -Question
This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements, and some unobtrusive control reminders if we detect you have been away from the game for a while. The full list can be seen in the Tech Support forum. In addition, The Magic Circle is up for an Excellence in Narrative award at this year's IGF! If you are at GDC come say hi to rujuro and Nullspeak in the IGF area, if not you can still watch the awards live on twitch the evening of March 16th. And there's still more! KainAsylum will be showing the game at SXSW in Austin, TX where we are up for the Gamer's Voice Award. If you are going to be there stop by, say hi, and maybe vote for us if it's the kind of thing you'd like to do. Thanks again to everyone who has played the game, we are extremely grateful for your support. -Question
The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. There are also a number of small geometry and texture tweaks, as well as some fixes to how the player behaves in certain collision situations. Please let us know if you see anything bizarre! As always the full change list can be seen in the Tech Support Forum. Thanks again to all the players who have given The Magic Circle a chance, we appreciate it and hope you enjoyed the game! -Question
The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. There are also a number of small geometry and texture tweaks, as well as some fixes to how the player behaves in certain collision situations. Please let us know if you see anything bizarre! As always the full change list can be seen in the Tech Support Forum. Thanks again to all the players who have given The Magic Circle a chance, we appreciate it and hope you enjoyed the game! -Question
This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the forums. As always, thanks to all the players who have given the game a chance and enjoyed it! -Question
This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the forums. As always, thanks to all the players who have given the game a chance and enjoyed it! -Question
The HUGE part of this update is that The Magic Circle is now available with subtitles and interface translated into Russian! We are really excited about this since we have seen alot of interest from the Russian gaming community since launch, and we are happy for them to be able to enjoy the game in their native language. We worked with WinterWrite Translation Studio to make this happen, and we believe they have done a great job. In addition, this update comes with more optimizations aimed at making the game run better on min spec machines, especially those with weaker CPUs. There are also a number of very small geo fixes and tweaks. Thanks again to everyone who has played and enjoyed the game, -Question
This update is based on some feedback from users pointing out that we could use Steam to determine the language that the game defaults to, rather than the system settings. Hopefully this results in a smoother experience for our players whose computers might be set to one language, but choose to run games in another. Thanks for playing and the feedback! Question
This update focuses on some issues that were recently discovered on machines near the minimum specifications for the game. It fixes some problems with cutscene timing and subtitles and includes some performance improvements for players running with "Simple" shader settings. As always the fill list of changes can be found in the Technical Support forums. We hope this makes the game accessible to even more players. Thanks for playing! Question
We have a small update today with a few bugfixes for some rare issues that have come up on the forums. Thanks to everyone for playing and helping us continue to improve the game! Full change list can be seen as an addendum to Update #8 on the forums. -Question
Today's Deal: Save 33% on The Magic Circle!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
Without spoiling too much, we have just updated The Magic Circle with a bunch of new content for the final section of the game! There are now nearly twice as many options available there, which is something that a number of players have requested since we launched. In particular a hidden aesthetic from the main game is now properly represented :). In addition to the new content, there are also a number of usability tweaks and small bug fixes bundled in with this update as well. As always you can find the full update notes in the forums. Thanks to all the people who have given the game a shot, it has been a blast seeing how much you enjoy it! -Question
It was great meeting so many people at PAX Prime 2015 who liked The Magic Circle and genuinely want to see us succeed enough to make another game. Special thanks goes out to those who bought the game directly from us at the booth. Your submitted names now manifest in the game as promised.
The three of us will hanging out at the Indie Megabooth on the top right corner of this map: http://indiemegabooth.com/wp-cargo/uploads/2015/04/map_pax-prime-2015.png Come say hi! We promise to say hi back. This also marks the debut of our fashionable stylish Magic Circle T-shirts designed by rujuro, himself. If we have shirts left over, we might sell them online. For now, seeing us at the booth is the only way to get these shirts.
There have been a number of hotfixes over the last few weeks, and with fixes going in today we are collectively calling it Patch 6! This has a fix for a rare case where a creature could become unfillable after dying in a particular way as well as some tweaks to throwing and gamepad support. All changes can be seen in the forums, thanks for playing! Question
Another small patch to address some rare bugs and balance issues including a way you could run out of life in the starting area and creatures getting stuck in a kind of glitch state. See the forums for the full change list. Thanks to the players who found these issues! Question
Small patch to address two rare issues. One is a rare crash on level transitions, and one is amazingly insane and in a weird way pretty awesome. See the forums for full patch notes
The BIG change is that there is now a Linux build available of The Magic Circle! So if you have been waiting for that, grab it while it's still on sale, or at least try the demo to see how it runs for you! Also, we have a few small fixes and tweaks in this release, so see the forums for the full patch notes. Question
Another small patch, this one allows for higher max FOV settings along with a number of small fixes and tweaks. See the full patch notes in the forms. Thanks for playing! Question
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