Update #2 is live on Steam. (The Mac version had a slight delay but is live now).
As usual, be sure to restart Steam if you don't see an update. It should be about 30MB. If you're not sure, just look at the bottom line of the main menu, it has the Update number listed. Full list of changes below. Mostly bugs again. Hoping to do a bigger content update in the next few weeks.
Of course, if you have any issues, questions, or suggestions be sure to post on the forums or shoot an email to help@duel-boot.com. Since I'm getting ready to do a big round of content additions and changes to the game-play path get your ideas in asap. I want to hear them. Thanks everyone!
Update Log (includes mild spoilers):
- Fixed: Kitchen table can fold through floor.
- Fixed: Small objects like pencils clip through doorframe and doorjams.
- Fixed: All main menu options in pause menu.
- Fixed: All sound effects volume can be adjusted.*
- Fixed: Could clip through airlock doorway when exiting station.
- Fixed: Lights turned on but textures never changed: Bedroom closet, Lounge closet, and bathroom.
- Fixed: Gap by food storage door
- Fixed: Lounge ceiling visible from skybox
- Fixed: Picked up items shouldn't clip through the environment.
- Fixed: Book on armchair in greenhouse becomes non interactive after dropped sometimes.
- Fixed: Typo in Lounger Message 1.
- Changed: Picked up objects are closer to camera.
*Long explanation about the sound for those interested. This was a big chunk of the update. It was not difficult just extremely time consuming. I started out using Unity's native calls to play a sound. Unfortunately it's not great as far as making mass changes to sound volumes. To add full volume control of all sounds (and give me a lot more control over sounds in general) I started using the
Master Audio plugin. I had planned to use it from the beginning but just never got around to it. What happened in the meantime was I had ended up with just over 1,000 sound effects that were being called. The majority being the little click sound when you press a key on the terminals. Once I got Master Audio implemented I had to re-setup 1,000+ sounds. Not difficult, just very time consuming...I knew better than to wait so long but it happens. If you're working a game or plan to, be sure to keep these little things in mind. :)
One last Note:
Since so many sound effects had to be changed, please let me know if anything sounds wrong or the audio levels are weird for something. I playtested a lot but with 1,000+ changes something may have slipped through. Thanks.
[ 2014-10-17 22:54:53 CET ] [ Original post ]