A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.
Features
- Fully voiced (starring Jeff Ricketts (Buffy, Angel, Firefly, ST:Enterprise))
 - Graphic novel style graphics
 - Interactive short co-written by James Wallis (The Extraordinary Adventures of Baron Munchausen & Once Upon A Time game)
 
We've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not.
Changelog:
- Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not
- The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already)
- fixed the cursor from highlighting objects even though the options or notes menu was open.
I hope this ups the enjoyment, it's just Georg and me, so updates take a while. 
Stuff to expect in a next version:
- Some animations become skippable.
- The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet.
Enjoy and happy holidays!
Tom De Roeck
PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part.
EDIT 29/12/2014:
- Fixed a bug where you could not open the options menu on the start screen
We've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not.
Changelog:
- Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not
- The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already)
- fixed the cursor from highlighting objects even though the options or notes menu was open.
I hope this ups the enjoyment, it's just Georg and me, so updates take a while. 
Stuff to expect in a next version:
- Some animations become skippable.
- The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet.
Enjoy and happy holidays!
Tom De Roeck
PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part.
EDIT 29/12/2014:
- Fixed a bug where you could not open the options menu on the start screen
Minimum Setup
- OS: Ubuntu 12.04
 - Processor: 2.0 GHz Dual Core ProcessorMemory: 2 GB RAM
 - Memory: 2 GB RAM
 - Graphics: Integrated Graphics (512MB VRAM and above)
 - Storage: 100 MB available space
 
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