Description
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
Quotes
“... Prepare to think well outside the box before facing Parallax.” - Michael Lawson, Piki Geek
“Very few games will leave you mesmerized the way Parallax does...” - Alex Coccia, Greenlit Gaming
“Parallax is a dizzying monochrome nightmare...” - Ben Kuchera, Ars Technica
“That sizzling sound you hear is my brain melting.” - John Pavlus, Fast Co-Design
“Up is down. Down is a watermelon.” - Nathan Grayson, Rock Paper Shotgun
“Ow My Brain” - John Walker, Rock Paper Shotgun
Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
Quotes
“... Prepare to think well outside the box before facing Parallax.” - Michael Lawson, Piki Geek
“Very few games will leave you mesmerized the way Parallax does...” - Alex Coccia, Greenlit Gaming
“Parallax is a dizzying monochrome nightmare...” - Ben Kuchera, Ars Technica
“That sizzling sound you hear is my brain melting.” - John Pavlus, Fast Co-Design
“Up is down. Down is a watermelon.” - Nathan Grayson, Rock Paper Shotgun
“Ow My Brain” - John Walker, Rock Paper Shotgun
Initial Round of Patches
The last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!
Hi everyone!
As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:
- Tweaked level B-4 to be less "busy-work" and more puzzle.
- Made gamepad menu navigation more stable and accurate.
- Made menu navigation buttons for the gamepad configurable.
- Bug fix: Incorrect level action requirements.
- Bug fix: Some objects move in slow motion on certain computers with certain European language settings.
- Bug fix: Crosshair gets stuck in "busy" mode if level is reset right before dying.
- Bug fix: Menu loses focus after "chapter unlocked" dialog when using a gamepad.
- Bug fix: Can't bind numpad keys when numlock is on.
- Bug fix: Binding to space bar freezes the game.
- Bug fix: Tutorial messages can get stuck on a message.
- Swapped levels B-3 and B-5.
The last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!
[ 2015-03-13 05:36:02 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 10.10+
- Processor: 1.4 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Shader Model 2.0 compatible
- Storage: 150 MB available space
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