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Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 511
🎹🖱️Keyboard + Mouse
Mixed (3103 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
Release 49 Patch Notes: December 14, 2017

Build Number 710 6:00PM Updates

  • Added two new Crown Merchants to Ardoris, Central Brittany, Resolute, Aerie, and Owl's Head.
  • Crown Merchant inventories expanded to include many things from the Add-On Store.
  • Replaced non-functional braziers in Estgard with functional ones.
  • Narrowed the size of Price column in the Crown Merchant UI.
  • Fixed map arrow direction to align with the compass.
  • Corrected an issue with bad spawn target names for exits in Blood River Outskirts and Psilocybin Lair.
  • Now only showing discovered spawn points in teleporter selection list if you are in an overworld scene.
  • Fixed an issue where the steam in the lava rift on Novia would not render.
  • Frame rate performance pass on Highvale Outskirts that will also likely help others maps.
  • Lowered doors on Adobe Stables to help AI navigation.
  • Fixed a bug that caused companion names to be incorrect on their HUD nameplate.
  • Fixed AI navigation issues with the Upscale Stables.
  • Fixed incorrect tooltips on taming signs.
  • Improved the AI navigation on and near the bridge outside Highvale in Battle of Highvale.
  • Map directional indicators updated.
  • Scroll wheel support for Video options.
  • The bounty hunter conversation in Desert Encounter now correctly spells "Valhold”.
  • Adjusted grass draw distance in plains encounter.
  • Fixed snow clipping through a floor in Highvale Outskirts
  • Fixed a bug that caused utility bar hotkeys to be displayed incorrectly.
  • Adjusted a Pyramid LOD in Blood River Outskirts.
  • Aetherial Storm music used in Isle of Storms now fades so that it doesn't cut off abruptly.
  • Fixed a bug that caused the window behind a custom book/letter to be clicked instead of the publish or options button.
  • Fixed a bug that caused the guild name displayed in the social UI to persist between accounts.
  • Texture performance pass made on Battle of Highvale.
  • Fixed bad textures on Viking Guard chest armor.
  • Renamed choke emote to choking.
  • Fixed invisible torso and bloody material on the Wedding Dress.
  • Made the Skull Cloak un-dyeable.
  • Changed it so self-inflicted damage no longer forces you into combat.
  • Fixed visual issues with Oracle Confirmatory.
  • Fixed a grammar error in a Highvale journal entry.
  • Fixed an issue where the charging UI and VFX for charging a skill or free attack would remain after sheathing your weapon.
  • Fixed Satyr bark text.
  • Satyr collision now includes their horns.
  • Fixed an issue where Ring of Fire's VFX were drawing incorrectly.
  • SotACon Cloak no longer emits purple light.
  • Polish pass on Battle of Highvale items.
  • Fixed bad material on ruins in Highvale.
  • Made default behavior when dragging items on merchants to shopping cart to drag only one item.
  • Dash speed was corrected.
  • Virtue Fur Hat no longer causes hair to flip up on female avatars.
  • Fixed an issue where the facepalm emote made the character sit.
  • Fixed an issue where Air's Embrace's VFX were being rendered while using stealth.
  • Elysian Illumination VFX no longer persists after respawn.
  • Improved the terrain quality of Nghtshade Pass.
  • Fixed a bug that caused many video resolution options to no longer be available in the options menu.
  • Brigid in Resolute now properly appears as a quest destination for the Path of Courage.
  • Fixed an ugly floor texture on several ruins.
  • Vertas tooltip no longer lists a Truth Devotional.
  • Female legs no longer clip through the backs of Cloth Boots of Truth when running.
  • Fixed bad scaling on several display item container decorations.
  • Improved rain collision for Duke Benefactor player home.
  • Fixed rain collision for the Viking Inn.
  • Fixed collision on Obsidian Wagon.
  • Fixed misaligned secret door in Knight Marshal Benefactor Village home.
  • Raised Butterfly dance animation to fix ground clipping issue.
Known Issues
  • Elysium Mines - May be unable to attack when standing in pools of water.
  • Cabalists debuffs affect themselves instead of players
  • Cabalist Artifact weapons do not properly create Ancient Essences if broken from Masterworking or Enchanting
  • Spellbinder Stance is missing most expected spell effects
  • POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
  • Enemy mages are healing too rapidly in combat.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Time-of-day compass indicators may not correctly match the sky's visuals.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Death Shield does not mitigate damage from critical hits
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • When a party member dies while targeted, the target focus is reset.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-12-15 00:01:00 CET ] [ Original post ]

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD

GAMEBILLET

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8.39$ (16%)
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3.00$ (80%)
2.55$ (74%)
GAMERSGATE

[ 1481 ]

3.0$ (50%)
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MacGamestore

[ 2067 ]

2.49$ (75%)
1.99$ (87%)
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14.29$ (43%)
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1.19$ (88%)
18.69$ (69%)
1.09$ (82%)
1.99$ (80%)
1.99$ (89%)
1.19$ (87%)
5.99$ (80%)

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