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Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 511
🎹🖱️Keyboard + Mouse
Mixed (3103 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
Release 45 Patch Notes: September 6, 2017

  • Hoods will now be hidden when using the New You character editor.
  • Merchants without specific dialog no longer randomly report themselves incorrectly off duty.
  • Added a chain clasp to the Norgard guard cloak.
  • Changed Robert Townsend’s name in his conversation to Robert from an incorrect entry.
  • Fixed a floating tree in Middle Downs.
  • Fixed a typo in the journal after meeting the vigilante leader Phineas the first time.
  • Moved "Dismiss" to the bottom of the list of pet commands.
  • Journeys End player owned town name was updated to fix letter case inconsistency for overworld tile loading.
  • Fix exceptions when moving decorations that contain an interactive.
  • Sheathed equipment no longer shows while using interactive objects.
  • Added decoration layer ceiling surface to the Elven Dome 2-story player house.
  • Adjusted the light intensity of Frosted Glass Chandelier.
  • Fixed an issue in South Broken Road where the exits were sending players to the wrong location in Novia.
  • Moved a cotton plant in South Celestial Wetlands outside of a poison field.
  • Fixed missing LOD meshes for Plate Leggings and Plate Boots.
  • The SyndCon 2017 cloak can no longer be rotated as a decoration.
  • Adjusted Carved Decorative Fountain collision to prevent players from getting stuck inside.
  • Further subdivided period-of-day scheduling on Service NPCs to ensure they only turn lights on during night periods and off during day periods.
  • When on the "Meet Lord Macsen in Castle Aerie" task, Lord Macsen in Aerie should now clear this task when you say "hello" " or tell him your name.
  • Removed an overworld tile template reference from hex at previous location of Ferig's Battle Camp.
  • Fixed a problem where items stacked on top of a wooden table decoration would get scaled smaller and smaller.
  • Norgard NPCs will now have different skin tones.
  • Adjusted stair collision in Kingsport NPC building.
  • Fixed the scale of the Master of the Mint painting.
  • Fixed scale of visuals in character sheet.
  • Nameplate health listing no longer flickers.
  • Moongate Travelers cloak updated.
  • Fixed cloth simulation on the Shroud of the Avatar.
  • Fixed gaps in doorways between the interior and exterior of certain NPC buildings.
  • Fixed door that was poking through ceiling underneath in an NPC building in Ardoris.
  • Fixed camera clipping into ceiling material in Wood and Plaster NPC structures.
  • Fixed an issue with Lord British Helmet losing durability.
  • Fixed an issue with not being able to enchant/masterwork the Miner's Helmet.
  • Planting Pots and Planting Barrels no longer render cubes while in decoration placement mode.
  • The lid of each sarcophagus once again will switch from open to closed, and closed to open, when you interact with it.
  • Nameplates on the overworld no longer flicker.
  • Added the border back to overworld names for better readability.
  • Fixed a material disappearing on a building roof in Vertas Pass.
  • Item icon fixes.
  • Leg equipment sorting polish.
  • Removed producer XP from daily bonus.
  • The male Tavern Customer decoration NPC will no longer appear invisible.
  • Teleporter arches throughout the Halls of Artifice now operate as expected.
  • The Courage Club Key now breaks after each use.
  • Fixed an issue where guards that provide Courage Club keys were not giving them after the first time.
  • Visual targeting indicator for fishing now uses a fixed mesh to allow rendering on water.
  • Fixed the barrier puzzle in Etceter Crag Mines so that the barrier goes down for all players.
  • Removed “decay on death” from all cities, all player-run towns, all player-owned towns, all basements, and the Courage Club.
  • Fixed an issue where looting a weapon could replace an already equipped weapon.
  • Restored the Lunar Rift and other missing points-of-interest (POI) to Brookside.
  • Fixed the scale of the paper doll in the character sheet.
  • Friendly Gust spells no longer hit party members in PVP.
  • Dragon behaviors have been adjusted so that they will spend less time staying in the air.
Known Issues
  • Players may experience difficulty claiming rewards in Offline mode from accounts that are receiving Lord British Birthday Bash Telethon Rewards>
  • The equipable Shroud of the Avatar may display visual issues on both Male and Female avatars.
  • Equipment functionality breaks if armor is equipped that was contained within an equipable container that is also equipped at the same time. Examples include the Elite Elven Archer Quiver and the Ornate Backpack.
  • Enemies may continue to spin to face you despite being stunned/knocked down.
  • The Ornate Shogun Crafting Pavilion is missing visual LODs, causing the structure to appear invisible at a short distance away.
  • Quest Tasks that should update after looting a container may not progress if another player loots the container before you.
  • Squirrels and rabbits will not dance when instructed to do so.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
  • Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
  • Kindred players can place deco Flyers on other players’ private Bulletin Boards
  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R45 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-09-06 18:13:45 CET ] [ Original post ]

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD

GAMEBILLET

[ 6080 ]

5.36$ (82%)
8.39$ (16%)
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0.94$ (91%)
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3.35$ (78%)
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8.46$ (72%)
42.45$ (15%)
2.35$ (84%)
52.19$ (13%)
5.32$ (79%)
1.50$ (90%)
16.57$ (17%)
GAMERSGATE

[ 1481 ]

1.13$ (96%)
1.0$ (80%)
1.0$ (90%)
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1.0$ (80%)
6.0$ (80%)
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10.91$ (22%)
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2.0$ (80%)
3.48$ (83%)
30.0$ (50%)
MacGamestore

[ 2067 ]

1.99$ (80%)
4.99$ (50%)
20.99$ (65%)
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17.99$ (10%)
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17.49$ (75%)
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1.19$ (88%)
1.24$ (75%)
1.49$ (90%)

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