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Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 511
🎹🖱️Keyboard + Mouse
Mixed (3103 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
Release 45 Patch Notes: August 31, 2017

  • Non-refreshing treasure chests will now always have their loot.
  • Paintings are no longer sorting behind beams in the Greenhouse row home.
  • Fixed floating LOD group for the Isabelline Fountain.
  • Cloak decorations no longer rotate.
  • Fixed collision mesh error in the Halls of Artifice.
  • Fixed the male avatar Arabella Cloak clipping with Epic Plate Armor.
  • Norgard Guards mouths now open when talking.
  • Update a washed out icon for the Elven Inn.
  • Fixed erroneous "You cannot leave items here" message in bag mode containers.
  • Texture loading performance changes were made.
  • Blocked several locations in Hidden Vale near the coast where players could sometimes access the ocean.
  • Moved Lord Macsen's spawner in Aerie away from his desk to help ensure he spawns in the middle of his office.
  • Added NPC interactions on lamps in Resolute to prevent NPCs from turning off lights outside the bank entrance from inside the bank.
  • Fixed a typo in Lord Macsen's responses in Aerie.
  • Lord Macsen's display name will properly update when he tells you his name in Aerie.
  • Improved the introduction that guards in Aerie say when telling players to go meet Lord Macsen.
  • Added music to Oracle Temple scene.
  • Fixed stuck spots in Middle Downs along with map edge polish and waterfall updates.
  • Various fixes to cloth drape leggings.
  • Norgard NPC eyes now appear correctly.
  • Party cloaks updated.
  • Property boundary decoration checking now includes previous values.
  • Fixed a bug that caused the chat tab options cog to be disabled.
  • Fixed a Malice conversation between Samael and Sequanna.
  • Repaired visibility of shutters on bank buildings.
  • Fixed interactivity on Wood and Plaster NPC building shutters.
  • Fixed bad stretching for Cabalist Robe equipment.
  • Corrected the keyword highlighting for Min Liang Tan in Ardoris.
  • Sinar in Vertas now respects line-of-sight for conversations and barks.
  • Turned on daily experience bonus.
  • Fixed a stuck spot in Middle Downs.
  • Map UI window popup text no longer remains after mouse leaves the window.
  • Removed quest attract emote for Akiel von Strife in Ardoris.
  • Arabella no longer refers to Sequanna as the Titan of Truth.
  • Plugged a hole in the Colossus's hand in Oracle Colossus.
  • Covered up a seam in Blood River Outskirts river.
  • Disabled a tooltip from Pyramid Crypt in Blood River Outskirts.
  • Fixed collision on Blood River Outskirts pyramid stairs.
  • Fixed stretched terrain textures in Blood River Outskirts.
  • Fixed bad grass rendering in Deep Ravenswood.
  • Fixed a typo with Miriam Healy in Aerie.
  • Fixed a bug that caused the utility bar to be available immediately when a new character was created.
  • Raised terrain to alleviate a stuck spot in Ulfheim.
  • Fixed a stuck spot along the river in Ulfheim.
  • Fixed a stuck spot in Spectral Foothills.
  • Fixed a gap between stairs and wall in Knight Founder village home.
  • Fixed a stuck spot with climable vine in Midras Ruins.
  • Fixed a typo with Kiakis.
  • Fixed an item crashing into a wooden wall in Blood River Outskirts.
  • Fixed NPC schedule goal position errors in Resolute.
  • Fixed a typo with Anapa in Malice.
  • Fixed a stuck spot alongside bridge in Ardoris.
  • Ghosts no longer have generic "I don't understand you" responses in Confluence Chamber.
  • Fixed item name text color in tooltip.
  • Fixed the transparency rendering of ice wings decoration.
  • Fixed floating lantern lights in Malice.
  • Toggled off sarcophagus blocking entrance pipe to Kiln Cistern in Kiln.
  • Fixed a stuck spot in Hilt Exterior,
  • Changed decoration layers in Shogun Crafting Pavilions from exterior to interior.
  • Sigil Stone light beams no longer disappear when looking at them from above.
  • Fixed tree removal for plots with offset collision.
  • Adjusted arms on antique chairs to minimize clipping.
  • Fixed typo with Greedy Pilgrim in Xenos.
  • Raised terrain by the moongate in Isle of Storms to alleviate a stuck spot.
  • Updated the "Save Mildryd" quest in Resolute and Middle Downs to remove errors and improve responses.
  • Wilmer's display name will now correctly update when you first talk to him.
  • The troll stomp should now always play its animation.
  • Fixed a stuck spot in Xenos.
  • Upon being given the quest to meet with Lord Macsen in Aerie, the player will now also be given the compass discovery for Castle Aerie.
  • Smoothed some bumpy terrain in Tenebris Harbor.
  • Fixed target for ladder in Westend.
  • Fixed an issue where Forgotten Prisoner in The Epitaph would walk through cell door when player initiated conversation.
  • Fixed a floating Skrekk skull tier marker.
  • Fixed an issue where after placing a decoration it would look incorrect.
  • Player no longer gets stuck when playing a song while the Dig In skill is active.
  • Renamed magic trick emotes Mouthcoil and Flowerwand.
  • Added sitting versions of emotes yes, no, judgeyes, and judgeno.
  • Fixed an issue where you could not stack more than two cards together with the mouse.
  • Fixed an issue with ivy in an abandoned house in Middle Downs.
  • Fixed an issue where you could not play sheet music at stationary instruments.
  • Fixed a rock blocking players in Longfall Woods.
  • Fixed a fire trap damaging players before the trap is activated in Longfall Woods.
  • Fixed chat option in window selector drop-down menu.
  • Fixed a mismatched material on Burled Wood Round Table.
  • Increased font size on utility bar glyphs.
  • Increased font size on HUD health and focus bars.
  • Adjusted shooting auto-ballista in Middle Downs.
  • Game resolution no longer resets to maximum screen resolution in certain circumstances.
  • Shroud of the Avatar equipment VFX no longer "look like rain" when character is running.
  • Timed activators now have a random delay to avoid writing their states all in the same frame.
  • Rapid Fire can now get critical on hits after the first hit.
  • Ornate Tansu chest now interactive when placed as a decoration.
  • Removed some spike traps from a series in Ruins of Ravensmoor to create safe gaps between them.
  • Players again will incur decay on death.
  • Changed crafting recipe list text color to improve readability.
Known Issues
  • Quest Tasks that should update after looting a container may not progress if another player loots the container before you.
  • Logging off will not clear previous party associations. UI will show previous party members.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • The avatar may appear too tall when viewed in the Character Sheet UI.
  • Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
  • Gawain, the wounded knight in the Battle of Highvale, will incorrectly stand up when spoken with.
  • Some NPC prefab mouths will not properly animate when talking.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
  • Kindred players can place deco Flyers on other players’ private Bulletin Boards
  • Some world items will be equipped immediately upon looting, replacing previous equipment.
  • Rapid Fire (Ranged) only crits on the first shot.
  • Auto-Ballista traps may trigger and fire at players through walls and barriers.
  • Wearable Cabalist Robes will stretch awkwardly when running
  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar’s body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R45 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-08-31 23:20:53 CET ] [ Original post ]

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD

GAMEBILLET

[ 6080 ]

25.19$ (16%)
39.95$ (11%)
0.84$ (91%)
9.84$ (51%)
34.59$ (42%)
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12.59$ (16%)
2.40$ (90%)
GAMERSGATE

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MacGamestore

[ 2067 ]

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1.49$ (85%)

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