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Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 511
🎹🖱️Keyboard + Mouse
Mixed (3103 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
Release 44 Patch Notes: July 28, 2017

  • Fixed broken item reference for sword in Celestis.
  • Set proper item type and fixed tooltip crash on Heart Of Sorrows.
  • Residents of Ardoris that have a title will continue to display their title after you learn their name.
  • Fixed an issue with the Ground Pound animation.
  • Missing wood strip component have returned.
  • The washed-out icon for "The Dirae Prophecy of Evard" item looks nicer now.
  • Fixed a typo in the phrase "Shroud of the Avatar" in the “Helpful Guide to Deck Building” book.
  • Extended entrance hallway in K'rul, adjusted the exit volume, and decreased the awareness range of spawners.
  • All auto-ballista now has far more precise firing capabilities!
  • Blast of Dread has had its range doubled to 20 meters.
  • The “Unknown Item” in Blood River Outskirts relating to Elven Heirlooms has be fixed.
  • Clockwork cats on patrol in K'rul can no longer get you at the spawn-in point.
  • Korabar's dialog in Skrekk has been made clearer when discussing past events in Valhold.
  • The Scepter of Dread should now be rotated during main hand usage.
  • Pinky finger while wearing Epic Cloth Gloves now looks correct.
  • Bows animate when firing and charging up again.
  • The slime stuck in a tree in Blood River Outskirts has been released and is now free to slime anyone that comes its way.
  • Fixes for Arabella armor.
  • FX for Puke emote no longer continues after the character has risen and is wiping his or her face.
  • Fixed carpentry merchant in Owl’s Head that was missing inventory.
  • Fixed animation hold pose for hands on two-handed blades.
  • Gus in Blood River Outskirts now explains more about the monkeys when a player clicks on the automaton monkey keyword.
  • The confluence chamber now has music.
  • Boleusporis Infans in Blood River Outskirts will no longer be carrying concealed weapons.
  • Now showing permissions on container window for containers placed on housing lots.
  • Fixed invisible stairs on Duke Founder City Water Home.
  • Applying a sparkly dye to Assassin Chest secondary color no longer affects the primary color.
  • Elven Elite Archer Quiver is becoming a backpack.
  • Doors are no longer disabled in arena basement.
  • Woman in Sequanna Colossus tent no longer sits on an invisible chair.
  • The Ornate Gazebo is no longer missing its icon.
  • Fixed offset wall tile in the Crypt of the Avatar.
  • Lenses and pages can be collected during the Path of the Oracle by everyone who is on the quest in multiplayer scenes.
  • Icon added for Shogun Ship City Home.
  • Fixed stats on the Shroud of the Avatar quest item.
  • Minor updates to user-interface elements.
  • VFX for breathing emotes now have the correct duration and no longer last too long.
  • Turning elf scalps in to Phineas in Blood River Outskirts has been refined.
  • Paeon in Blood River Outskirts no longer triggers a journal entry for Alberic.
  • The player-owned town “Ullr Ridge” has an updated location.
  • Improved the AI pathing in Jaanaford which will help the devotional caretakers access their shrine.
  • Fixed bug that prevented plants from appearing watered when they are watered.
  • If the note in the Grannus Colossus is never read during the “Path of the Oracle”, the task it completes is cleared once the Confluence Podium is used.
  • The “Path of Love” task "Find a way to reach Sequanna" now clears correctly.
  • Updated shared patcher code.
  • Fixed the minecart light in Serpents Spine Mines.
  • Healing Blast now has a unique icon.
  • Assassins armor now split at the waist to have coattails.
  • The “Shroud of the Avatar” icon was updated.
  • Fixed sorting issue and improved the visuals of the blood fountain in the Crypt of the Avatar.
  • The “Shroud of the Avatar” hood is no longer disabled after changing maps, and is now enabled by default when equipped.
  • Grannus now correctly plays his transformation animation.
  • Modified runes to say "Courageous" on the Ornate Viking Short Sword.
Known Issues
  • Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
  • Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
  • Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
  • The Piercing Breeze combo ability does not do damage to Dragons as expected.
  • When a party member dies while targeted, the target focus is reset.
  • When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
  • Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
  • Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
  • Chat content from one account may be visible by a second account if logged in from the same client.
  • When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
  • Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Linux: Adjusting shadows may resize the resolution of the game client.
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R44 Instructions are yet in the game or Add On Store
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-07-28 17:24:15 CET ] [ Original post ]

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD

GAMEBILLET

[ 6081 ]

16.39$ (18%)
0.84$ (91%)
15.11$ (24%)
0.94$ (91%)
3.93$ (21%)
4.47$ (78%)
24.79$ (17%)
8.46$ (72%)
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50.37$ (16%)
12.42$ (17%)
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12.42$ (17%)
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4.24$ (92%)
2.40$ (84%)
4.19$ (16%)
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16.57$ (17%)
49.77$ (17%)
3.14$ (84%)
16.96$ (15%)
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12.59$ (16%)
16.57$ (17%)
25.19$ (16%)
16.57$ (17%)
15.98$ (73%)
1.56$ (84%)
4.07$ (90%)
GAMERSGATE

[ 1481 ]

1.13$ (96%)
1.0$ (80%)
9.0$ (70%)
3.0$ (90%)
3.0$ (70%)
1.05$ (85%)
2.25$ (89%)
8.0$ (60%)
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1.8$ (90%)
5.0$ (75%)
3.3$ (78%)
30.0$ (50%)
0.56$ (81%)
2.0$ (90%)
8.7$ (78%)
3.0$ (80%)
1.0$ (90%)
0.42$ (79%)
2.21$ (83%)
3.13$ (83%)
6.16$ (82%)
1.58$ (95%)
3.52$ (82%)
1.84$ (91%)
5.0$ (75%)
4.2$ (65%)
4.8$ (76%)
4.0$ (80%)
4.0$ (80%)
MacGamestore

[ 2067 ]

1.24$ (75%)
1.19$ (94%)
6.49$ (84%)
14.29$ (43%)
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1.71$ (91%)
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1.99$ (80%)
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1.19$ (88%)
0.99$ (80%)
2.49$ (75%)
18.69$ (69%)
42.99$ (14%)
1.10$ (93%)
1.49$ (85%)

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