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Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 511
🎹🖱️Keyboard + Mouse
Mixed (3103 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
Release 42 Patch Notes: May 25, 2017

Build Number 610, 8:30PM Fixes

  • Fixed a stuck spot in Verdantis.
  • Fixed floating trees in South Valeway.
  • Localization updates.
  • Recipe for Moondial.
  • Windermere sofa & chair setup and LODs.
  • Clockwork creatures now have a chance to drop mechanical parts.
  • Book patterns added to merchants.
  • Steel in Etceter can once again be talked to.
  • Fixed an instrument input bug that caused two notes to be played when only one should be played.
  • Tools no longer appear lit on fire after multiple swings.
  • Ice field no longer stops the avatar from moving while casting.
  • Fixed Cleansing Rain damage type.
  • Water will no longer count as cover.
  • Linking malice entrance ambient audio to volume sliders.
  • Enabled additional decoration rotation axis flag on Edvards notes.
  • Instruments are now stored as soon as a harvesting interaction is started.
  • Autumn Fairy Dress no longer clips through skin when dancing.
  • Firedancer Leggings now reflect avatar skin color correctly.
  • Fixed initial tutorial task not clearing when speaking to Arabella in Isle of Storms.
  • Various mounted heads can now be placed on walls.
  • Updated audio issues with Ducks.
  • Fixed squirrel audio issues.
  • Adjusted four-story greenhouse row home to fit on a 10x15 footprint.
  • Made Copper Vile Chekan placeable as a decoration when stood upright.
  • Douse can now be cast on allies.
  • Adjusted collision for the keep-sized ornate moondial.
  • Moved the Obsidian Chest in Dysborg Vault so it is no longer underwater.
  • Removed explosion-like noise from fire burning.
  • Perennial Coast Farmer Leggings are no longer the incorrect color.
  • Avatar skin color no longer affected when wearing the Coconut Bra.
  • Mohawk no longer sticks out of the Top Hat.
  • Performance updates.
  • Added crossbow recipes.
  • Adjusted dungeon doorway piece collision to prevent stuck spots.
  • Fixed a gap on the exterior steps of the Knight Founder village home.
  • Fixed stuck spots in doorways of Knight Founder home.
  • Fixed invisible Caretakers in player towns.
  • Fixed stuck spot in 2-story elven row home.
  • Fixed stuck spot in Viking town-sized stronghold player home.
  • Fixed a dark triangle on the floor of the Elven city home.
  • Navigation updated for the Pristine Gothic Mansion player home.
  • Adjusted the Small White Crafting Sigil so that it rotates on its center axis.
  • Turning cloth simulation off no longer causes equipped cloaks to bounce as you move.
  • Fixed stats on cloth helm.
  • Fixed stuck spots on the sides of some rope bridges.
  • You can no longer get “too close” to the Oracle.
  • Minor fix to Oracle dialog.
  • Fixed recipe book visibility issues.
  • Fixed an issue with talking with Stanley about Edvard in Soltown.
  • Beatrice Arrondale, the estate merchant in Ardoris, will now respond to "buy" requests.
  • Renamed “Guard Armor” to "Leather Guard Armor" items.
  • Fixed a bug that caused the amount of focus consumed when using a glyph to be greater than the focus cost indicated in the tooltip.
  • Added hinges to roof hatch of obsidian two-story row home.
  • Removed two-way teleporter scripts from ladder pieces in Blood Bay.
  • The decoration shop building in Central Brittany has returned, and the mounted heads within have been slightly rearranged.
  • Fixed interaction on all bedrolls in Ferig's Battle Camp.
  • Fixed focus cost shown in skill tooltip.
  • Long times for deck swaps has been fixed.
  • Correctly positioned teleport targets for all ladders in the Lycaeum in Halls of Artifice (yes... ALL of them.)
  • Inventory window now comes up automatically when interacting with bankers and public vendors only, not all merchants.
  • Normalized and increased the length of the duration of most magic buffs.
  • Updated navigation for Paladis Shardfall with better values, and it now encloses the entire area.
  • Player level being significantly higher than a creature will no longer cause the creature to auto miss.
  • Swapped locations of signposts in Forest 01 player owned town template, for Town Boundary 3 and Town Boundary 4.
  • Added a discovery and a signpost in Mountain 01 player owned town template, to Town Boundary 4 location.
  • Blocked interaction on potted plant ceramic bowls in island metropolis player towns.
  • Added discoveries to Savrenoc Timberland, including all exits and several POIs.
  • Defeating siege engineers and cabalists in sieges will now send messages to chat windows, letting players know how many of each type have been defeated.
  • Kinsey in Solace Bridge Outskirts has you take her report to Stanley in Soltown after you tell her about the Ebon Dawn Ritual Master.
  • Removed the Stanley quest that's blocking the boat exit.
  • Made the boat require the player be on the Path of Love (which happens as soon as Edvard crosses the bridge with you and you speak to him.)
  • Chesterfield group of furniture updated.
  • Added snow in Vertas to all of the tree houses, fixed palisade crashing through rocks, and flowers intersecting with candles.
  • Utility bar glyphs will no longer use crazy amounts of focus when used out of combat.
  • Character name blacklist was updated.
  • Teleporting pets near the breakaway bridge in Verdantis Mines now behave correctly.
  • Wooden pole torch decorations should now be able to be placed.
  • Equipping the One Man Band instrument no longer makes hair pink.
  • Grave Robber in Ruins of Ravensmoor was given the correct appearance and faction.
  • To avoid confusion about enemy difficulty: targeting reticles are now more visible, added highlights around health bars, and name colors no longer change.
  • Added an interactive seat to the Edwards armchair.
  • Fixed LODs on the Black Leather Chesterfield Sofa.
  • Fixed visual blue artifacts on Durham Chesterfield furniture icons.
  • Changed Chesterfield furniture icons to match other furniture icons.
  • Gavin and Laura in Kingsport will once again train players.
  • Added contextual help for task list.
  • Fixed an issue with Edvard's gate not opening when unlocked in Blood River Massacre.
  • Moved one of three crafting merchants in Brittany Wharfs from the book crafting shop to the nearby crafting pavilion.
  • Improved readability of text in the chat window.
  • Improved visibility of SotA Map in faded-out state.
  • Removed grass that was floating off the side of a mountain in Novia.
  • Changed the generic name for Hartley in Solace Bridge Outskirts from "Sullen Bandit" to "Outskirts Fence."
  • Updated Hartley’s conversation in Solace Bridge (and that of the Langston's) to reference his new job.
  • Hartley’s shack in Solace Bridge now unlocks if you use a key you can take from his corpse, rather than automatically opening when killing him.
Known Issues
  • An avatar's body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.


[ 2017-05-26 00:54:39 CET ] [ Original post ]

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD

GAMEBILLET

[ 6081 ]

16.79$ (16%)
3.50$ (65%)
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3.14$ (84%)
24.98$ (17%)
GAMERSGATE

[ 1481 ]

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MacGamestore

[ 2067 ]

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6.49$ (84%)

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