





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 41 access for all Early Access backers begins this Thursday, April 27, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 41 (R41) is another leap forward in progress with an incredible amount of new content (5 new scenes!) as well as a ton of balance and polish. The Path of Truth is now playable from beginning to end, including the twisted Halls of Artifice, Solace Bridge Outskirts now eases new players into the game at a much better pace, more gear can be placed as decorations, combat got lots of balancing including Taming, and Localization has resumed.
Truth and Artifice: The Path of Truth is now playable to completion with the addition of the Halls of Artifice. In this single-player, plot-driven experience, the avatar will delve into the mystery of why the satyrs of Elysium are welcoming pilgrims into a life of bliss... Of course, I am sure that a place called Artifice along the Path of Truth would not be filled with lies, right?
Verdantis Mines: The Verdantis Mines are in the northern tip of the Mariah Mountains in the Verdantis region which can be found in the northwest of Novia. The elves of the region have been mining these mountains for many years and recently they broke through to an ancient underground city full of rich ore nodes and other treasures. Unfortunately, it is also full of undead and, in its deepest places, Fire Elementals. The Verdantis Mines started as a clone of Graff Gem Mines but has been completely rebuilt for Release 41. Based on feedback received regarding resources in Serpent’s Spine Mines, we have increased the ore resource node counts as part of the scene unclone.
The Fall: No one is quite sure who built this mysterious dungeon beneath Blood Bay, but it is filled with an incredible array of dangers and rewards. The Fall gets its name from the giant vertical open space that defines the middle of the dungeon with crisscrossing bridges and elevators. This dungeon is an Open PVP area, so enter at your own risk!
Kas Ruins: The Kas Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Kas is the site of the ruins of an ancient Paladin fort high atop a mountainside. At the foot of the mountain is an abandoned village with a small graveyard. The entire area has become overrun by the undead. Kas started as a clone of the Opalis Ruins, but has been completely rebuilt this release to have a unique layout and visuals. Like all the other Ruins and Shardfalls, this is an Open PVP area so we are expressly focusing on being sure the map has interesting setups for PVP conflict, with plenty of space for hiding, escaping, ambushing, and skirmishing.
Rhun, Kas, Dysborg, & Midras Ruins Vaults: There are six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (These were first described in the "Sword of Midras" prequel novel, by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. These ruins include Opalis, Libris, Rhun, Midris, Kas, and Dysborg. Deep beneath these ruins lie Underground Vaults that rumors hint are somehow linked to the Dire Prophecies. Rumor also has it that the vaults are not only connected to the ruins above, but also the vast underground network of dungeons and sewers that crisscrosses Novia below. In Release 41, the Vaults beneath Rhun, Kas, Dysborg, and Midras are now connected.
Solace Bridge Outskirts: For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing/vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later. As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling "Outskirts." These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.). Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However, they are not getting to rest in their retreat, for a nearby bandit camp is preying on them, stealing supplies. Plus, across the river lie the ruins of an ancient village infested with the very undead they just retreated from! NOTE: This the first iteration of the scene and it contains 6 quests. We plan to add at least one more quest and do a few polish passes on this as we get data on players using the scene.
Combat Balance: Improving balance in combat was a major focus for Release 41. We made major improvements to Taming, Summoned Creatures, the entire Bludgeons combat school, creature resistances, and more. We also added two new Moon Spells, new weapons, and our first new ranged weapon since ranged combat was introduced: Crossbows.
Information Button: We have added an information button “?” to many of our interfaces that when clicked on brings up a window containing more information about that interface and/or the system that interface interacts with. This text often replaces the pop-up tutorial text (and often uses that same text).
Decorations: What you can decorate your home with got yet another dramatic expansion this release with over 200 new pieces of gear now placeable as decorations. This includes all shields, tools, and headgear (as well as some additional weapons). We also expanded the Patterns/Reshaping system to work with decorations so that custom covers may be applied to books.
Localization: We are very excited that localization has started again with our amazing international community using the Zanata platform.
And much more including more weapons, wearable backpacks, more furniture, tons of bug fixes, new crafting recipes, UI polish, etc.! Click here for the complete R41 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[ 6081 ]
[ 1481 ]
[ 2067 ]