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Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 511
🎹🖱️Keyboard + Mouse
Mixed (3103 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
Release 32 Patch Notes: July 28, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 28, 2016 Windows / LINUX Build Number 449 7:30 PM NOTE: OSX build delayed Changes:

  • LINUX compatibility fix of Unity engine code *crosses fingers*. This "should" address the following:
    • Avatars don’t idle. Stuck in walking animation.
    • Movement breaks when casting various skills while running.
    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
    • Taking screenshots crashes the client
  • Fixed various exceptions and error messages
  • Increased the focus cost of chain lightning.
  • Juggle emotes now synched properly when viewed by other players
  • Adjusted weather data to increase likelihood of storms (not sure if it worked though...)
  • Fix materials on Pipe LODs
  • Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
  • Polish pass on visuals for the Magic Mirror
  • Wands, Staff now count as Bludgeons for skills prereq use
  • Fixed Enchantments for Wands, Staves, Rings, and Necklaces
  • Fixed Fireworks Boxes
  • Added more Gem Enchantments (as listed in R32 Instructions)
  • Added Crown Merchant that sells Concept Art paintings, tapestries
  • Added wall art to decoration merchant
  • New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
  • Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
  • Consolidated Owlshead deco merchants, all other deco merchants are single merchants
  • Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
  • Fix for Ardoris castle guards not accepting passwords.
  • Fixed out of order tutorial on Isle of Storms.
  • Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
  • Resolute gates now stay open for 8 seconds instead of 6.
  • Fixed Soltown bard dialog
  • Automatons in Soltown properly show title when name is learned.
  • NPCs will now perform more animations correctly.
  • Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
  • Fixed bug where death animations would replay if they had occured initially off camera
  • Fixed bark sound for dogs
  • Fixed lip curl on female combat animations
  • Added jog to help with dog animation transitions.
  • Fixed issue causing bows to bend unnaturally when attacking
  • Fixed alignment of hoe on farming animations.
  • Fixed neck distortion on male/female 2h weapon attacks.
  • Updated Door Sound on OracleConfirmitory.
  • Updated sounds of human NPC misery (cries, coughs, etc.)
  • Fix for Isle of Storms Arabella's blinking issues
  • Fix for pot belly on Elder Elven chest armor
  • Fix for chain mail helmets appearing black
  • Fix for all masks and hoods that were blinking with avatar's eyes
  • North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn't spawn in a tree.
  • In-game Known Issues/Player Events books updated for R32
  • Fixed "sooty" bottom on Fancy Riding Outfit
  • Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
  • The Epitaph: Reduced leash for Albino Troll so he doesn't walk under the surrounding balconies.
  • Fixed clipping issues in the Epitath where you could see through to the sky
  • Fixed Female Chain-mail quarter armor Chest Piece sorting issues
  • The Clink: Added a climbable vine with a very small interaction range at the top of the "jumping puzzle" that players use to exit Myron's pit.
  • Fixed sorting issues with Male Cloth Tunic
  • Fixed broken beds in Soltown
  • Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don't have to jump to exit the pit.
  • Xenos: Fixed broken NPCs in the amphitheatre
  • Insanely loud annoying singing doors in Brittany Fields fixed
  • Graff Gem Mines and Serpent's Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
  • Brittany Wharfs: Cow staying put on stage generally.
  • Central Brittany:
    • Fixed various terrain and terrain texture issues.
    • Opened up the Secret Passage to Brittany Wharfs.
    • Decorated some of the previously empty NPC buildings.
    • Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
    • Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
    • Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
    • Moved cow near "hill" at (495.6, 30.8, 32.0) to be inside the nearby stables.
  • Spite: Polish to Mortuarium and added ground fog
  • Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
  • Fixed strange polygon in roof curl on Kobold style town home.
  • Unique names for starting potions/scrolls/kits to prevent confusion
  • Fixing bad stair collision in Rustic Village House (used in Solace Bridge
  • Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can't see through it
  • Oracle voice in Isle of Storms now plays when players type "hello" vs being triggered on entering the confirmator
  • POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
  • Fixed bad collision on walls in Hilt Fortress
  • Fixed some tearing and sorting issues with Cloth Tunic while dancing
  • Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a client-side enhancement to notify users more quickly about why some planter boxes can not be traded.
  • Cleaned up POT Homes merchant, made sure still selling basements
  • Kobold Town House secret door fix
  • North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
  • Fixed issues with the VFX of the Oracle watcher scan
  • POT Oasis & POT Liberty: Changed location of both POTs
  • Xenos: Fixed overlapping Row Houses and invisible water lots
  • Disable start in overworld until tutorial finished
  • Spite: Terrain bugs and grass inside NPC Buildings.
  • Blood River Massacre: Fixed broken crate
  • Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad's Island. Also, the river near PaxLair.
  • Move NPCs to thier goal on schedules fix
  • Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
  • Make sure loading screen is fully shown before continuing load
  • Fix full screen toggle not updating correctly on use
  • Fixed title display for merchant automaton in Soltown.
Known Issues:
  • Some items listed in the R32 instructions are not in the game yet including:
    • Merchant inventory overhauls for POT Merchants
    • New Recipes
    • New Enchantments
    • New Juggles
    • Blood Reliquary Bundles
    • Expert Crafting Station balance
    • Wings
  • Using the Mirror on Isle of Storms can crash sometimes
  • Ice Field slows caster as well as target in PVP
  • Bloom can't be disabled
  • Armor Set Bonuses not working
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-07-28 23:55:03 CET ] [ Original post ]

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD

GAMEBILLET

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MacGamestore

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