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replaced body-part collectibles (hands, feet, eyes etc) with 3D models same with push-buttons in the sokobans replaced a skybox in one of the early-mid levels, and tweaked the level layout, to create more visual variation and clarity - I'm gradually working through this issue of variety overall, the visual similarity of all the early levels is one of the game's biggest challenges to overcome as a solo dev but it's getting much easier to give it attention now that most mechanics are complete
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