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Happy Holidays, fellow Captains! The holidays are here, and with them, the stream of updates marches on! There is more to talk about than we can go over without a wall o' text, so we'll just leave you with the astonishingly long list of patch notes since our last update on the 5th. Aren has really outdone himself this time, so be sure to send him tons of hugs. Some cookies and milk couldn't hurt either! We wish everyone a safe, happy, and healthy holiday season from Tasharen Entertainment <3 2014-12-18 - Now Live * Added a Vault to towns. It’s a private 30-slot extra inventory space that’s shared between all characters on the same Steam account. Use it to store useful items or to simply transfer items from one character to another with ease. * Item auto-compare will now be much more detailed and will color compared stats red or green to make things easier. It will also show the sum of all stats. * Certain items (cannons, ammo) were missing some stats. * Added more variety to which stats can appear on items (within reason). * AI will no longer use skills on lighthouses. * Triple Digits achievement is now Four Digits. Same idea: reach 1000 on any stat (used to be 100 before the stat changes). * Reduced respec cost. Below 10 points it’s simply 1 gold, then up to 30 points it’s 100 gold per point, 250 gold per point until 70 points, then it becomes 500 gold per point. Previously it was 1000 gold per point. * You can no longer turn off player ships option at word creation if you are not running a dedicated server. * AI should no longer be getting stuck, and when you get reefed your ship will automatically push away. * Adjusted sight / attack range of units and towers and made it so that if something is in combat with you, you will also be marked as in combat. * Made minimap icons a bit more legible and made towers and lighthouses smaller. 2014-12-17 * Towns will now reset their inventory when pirates get driven out, so you no longer have to wait for an hour (or make towns grow) to have their inventory update. * Pirate raid quest got a bit of love. It should spawn ships in better locations, mark them as quest NPCs properly (meaning a player needs to be nearby to harm them), and will include pirate captains at higher challenge levels. * Subdue quest pirate will now repair itself, and can no longer be hurt by friendly fire once they surrender. To complete the escort part you can just right-click the source town and send the follower there, same as any other follower. You no longer need to actually go back to the town yourself. * Diplomacy-based aggro range reduction should no longer affect other things like experience gain range. * Sight and aggro ranges are now separate, and have both been adjusted to avoid the situation of where something was shooting at players from way off-screen. * Fixed a bug that would sometimes cause AI to try to endlessly capture something that’s already captured. * Fix for the bug that was causing AI to circle repeatedly after getting close to their target. * Persistent server’s configuration will now always be automatically updated by the first updated client. Before it was simply ignoring the server’s configuration and keeping the client’s, but this didn’t account for the case when clients had different (modded) config files. * Added an indicator visible when first entering a region that shows the region’s challenge level and its associated difficulty. * Changed the way stationary turning works. It should now be much more difficult to get your ship stuck and to tilt it weirdly when beached. * Fixed an issue with loot that would sometimes get picked up visibly but would never get added to the player’s inventory. 2014-12-16 * Spyglass will now also offer an extended zoom range at all times. * All loot is now local to you. It’s no longer shared with other players. * There will now be a greater variety of pirate ships in the higher challenge regions since top ships are now all useful. * Zeppelins will now drop loot. * Added a way to reset the talents. * Significantly lowered health of all pirate captains. * Raised Corvette’s hull to 250% (from 200%) and damage to 400% (from 370%). * Range stat’s effectiveness has been reduced. Everyone was shooting from way too far away at higher levels (and way too quickly), which was making Corvette’s agility much less appealing than it should have been. * Towns will no longer offer items for sale until the region has been cleared of pirates. For even more notes, check the community forum here: http://steamcommunity.com/app/326410/discussions/0/626329820743050052/ Enjoy!
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