Hello, all.
We have recently released the game on other platforms. This is great for us, but also good for you. New issues have been brought to our attention, which will help us improve the game.
For starters, we bring a series of adjustments and fixes for the game. A difficulty balancing for the first section of the game and the City is the most noticeable, but there are other improvements under the hood.
Difficulty balancing
Apparently, the first section of the factory is a little too hard for new players, creating a barrier which stops people from discovering what's beyond. Because of this, we have made some changes in there:
- There are less spawn points for enemies in its rooms. At most, 5 enemies at once, and only in one or two specific versions of big rooms.
- Increased difficulty rating of biggrunt's chainsaw, flybot's laser and smallbot's flamethrower, missile launcher and shield. They won't spawn until a few rooms into the level.
These changes are specific to that first section. General changes to the game are:
- COPS units are now weak to physical attacks, instead of resitant to every kind.
- Smallbot's kick attack is now 33% slower in all variations, except on the Elite troops.
- Flybot's missile launchers only fire three missiles now.
Recycling
Another aspect of the game many players seem to miss is the possibility to recover hearts by recycling equipment. This is one of the core mechanics players need to take into account, when playing, because Heart is, in practice, a walking first aid kit.
To help with this, for the time being we have added an explanatory message when the recycling option is selected on the upgrade menu. We plan to add a quest to teach players about this, but it will take a little longer.
Bugfixing
And, regarding bugs, we have some important fixes coming, too:
- Improved framerate when lots of particles are present in the scene.
- Thunder Hammer electric explosion attack would lock character in place if used after changing scene.
- FPS counter no longer visible.
- Moved Pickup menu explanations out of the monitor overscan zone.
- Weapons should not become invisible because of an in-attack switch.
- Fix city lights when reached in a second consecutive run.
If you think there are other things we should fix, let us know in the forums.
Enjoy the game!
[ 2016-06-30 16:44:56 CET ] [ Original post ]