


🌲 Resource Management with a Twist
Gather resources from cards like Forest, Quarry, and Mine. Build new structures and craft items using recipe cards, turning your settlement into a dynamic community.

🔄 Dynamic Situations
Cards you have can trigger situations for you to handle. For example, a Tribesman working in the Forest can trigger the 'Cow Approaches' situation.

🏡Progress Your Settlement
Expand strategically, progressing from a simple Tribesman's camp to a flourishing empire. Each settlement progress requires structures to be built and unlocks new recipes to craft and build.
Growing Card Collection
- 25+ 👨🌾 Character cards
- 11+ 🪓 Item cards
- 6+ ⛺ Progression cards
- 16+ 🌾 Resource cards
- 21+ 🏠 Structure cards
- 7+ 🐎 Transportation cards
- 34+ Situations
With 150+ cards already in the game and more content coming soon, Paper Kingdom is in the 'content developing' stage and promises an ever-expanding world for you to build and explore.
Paper Kingdom is planned to be released sometime around June 2024.
Fixed save file IO bug (Thanks @No;Hurry and their friend)\nFixed achievements: (Thanks @Zoubdoo )\n- The New World\n- Orban\'s Guns\n- Sufficient Reason to Remain Ashore\n- Increased Dog loot chances at Wolf Pack for Best Friends Forever\n\nBalancing:\n- Increased Musketeer damage
- Cook job now start unlocked
- Discover River job now requires Fishing to be researched\n- Increased Foraging rewards by +2 Sticks +1 Mushroom\n
UI:
- UI no longer will respond to key strokes while game is not focused
- Added locking mechanics to UI hovers in order to prevent them from getting in the way, should feel like how it was in previous versions
- Added Next Job, Previous Job shortcuts button to card hover menu
\nAdded Think and Cook tips with videos as a basic \'tutorial\' \n\n
Minimum Setup
- OS: Linux/X11
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+
- Storage: 260 MB available space
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