Hope you are well! We are doing great Jasmine is heading off to Cologne in a week or so! We are also still working on the game hehe
For those going to Gamescom this is where we will be: Hall 10.1 Booth A.080! We will be showcasing Creative Mode at this festival! We cant wait to see the different rooms youll make~

So what have we been doing? I love looking back on our previous updates when I write these because it is insane to me how much gets done within a month.
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Jasmine and I testing out Julians systems of stacking, snapping, and containers~
Julian:
- Snapping and Zone Tests for objects for easier placement
- Putting objects inside of other objects (stacking objects) (yes, you can now repot plants into other pots technically) - its not perfect yet but were definitely going to be working on it further after the Gamescom build!
- Refactoring container and creative mode managers
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Weve been told that Tim Tams are all the rage at Gamescom!
Jasmine:
- Finalized art assets for the additional rooms and interval puzzles
- Masks for colliders
- Reviewing art of old rooms to include open and closed states
- Getting stuff ready for Cologne (Tim Tams, more stickers, business cards and the like!)
- Story teaser art
- Making TikToks
- Item States for some objects (I finally know how useful convert to smart object is )
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Teenage Bedroom Objects plus some concept sunset lighting - and lava lamp shader in progress!
Jess:
- Story treatment review
- Additional object art for rooms (remember CD players?? Remember burning CDs to play in your car? Wild)
- Additional Light rays for additional windows
- Making custom shaders for all our lighting setups (including a lava lamp shader)
- Story item descriptions review
- Background art cleanup
- Gobos for lighting (I have rustling leaf shadows working on it yay)
We also have an additional programmer, Zac, who is helping out with our databases and systems and will be helping create additional tools for development. Jasmines partner, Ryan, has been making updates to the website which you can see
here! We also have our audio team SubZero and our composer, Mikey ONeil, doing a lot of cool stuff in the music and SFX department! Im using too many exclamation points!!
Stay tuned for more updates! Were going to aim to be more present on socials in the coming months~ With our creative mode almost finished, were going to have a lot more content to share We hope you have a great month coming up!
All of the love
Jess and the Momento Team
[ 2024-08-17 23:12:17 CET ] [ Original post ]