Cards Building
- You will draw a lot of cards on the path of cultivation.
- You need to choose the appropriate cards from them and build your deck.
- Exert biggest power of your cards by combining and collocating them.
Sub-Profession
- In each game, you can choose a Sub-Profession.
- Each Sub-Profession has a set of exclusive cards.
- The same character can build different deck by matching different Sub-Profession, and obtain different game experiences.
- The mechanism of Character plus Sub-Profession can greatly increases the playability.
Destiny
- Destiny is the gift of fate that the character receives on the path of cultivation.
- Every time you break through, multiple Destiny options will appear randomly according to the sect and character you choose. You need to choose your Destiny.
- The effects of Destiny are various, including card drawing, attribute increasing, and various passive effects, etc. Some Destines even require you to build a deck according to their effects.
Opportunities
- On the path to cultivation, opportunities are also a part of strength. After each battle, there is a very small chance to encounter an Opportunity card.
- Through Opportunity cards, you can get Spiritual Pet cards, Talisman cards and Guild Secret Spell cards.
- These cards are very rare, and their strength may be similar to the regular cards of the same rank, but they often bring you new building ideas and help you create unique and rare decks.
Battle with Other Players
- Each of your opponents are other players online, and everyone builds a deck from scratch.
- Every battle with your opponent will test your deck’s strength, and you will be eliminated if you lose multiple battles.
Hi everyone, Yi Xian will be updated at 14:00, June 12 (UTC+8) Please pay attention to the update time, avoiding affecting your game.
1.Balancement:
M - Raven Spirit SwordAdd 1 DEF(up to 4/12/20) for each Qi; If the number of Spirit Sword in the deck 2 3/2/1, chase
Decks built around M - Raven Spirit Sword perform strongly in the Immortality Phase but are relatively average in the late game. This adjustment reduces its strength at lv1 without affecting its late-game potential.
M - Earth Hexagram: ...For every 43 Hexagram, Upgrade 1 more...
Dev notes:
M - Earth Hexagram performs adequately at lv1 for early transitions and at lv3 for late-game strength, but it is weaker at lv2. As a result, the upgrade effect requirement fhas been lowered, allowing the Hexagram deck to gain power earlier.
M - Crash Fist Poke: For every 9/8/78/7/6 Physique, the next Crash Fist increase 1 ATK
Dev notes:
The Physique deck becomes powerful in the late game. With the overall strength of various decks in the meta increasing, this adjustment slightly boosts the early-game strength of M - Crash Fist Poke.
M - Rakshasa Pouncing10/16/22 12/18/24 ATK
Dev notes:
M - Rakshasa Pouncing usually requires gathering enough other cards to coordinate before it can be used. This adjustment slightly enhances its strength when played without other card synergies.
M - Youthful Vigor: ...For every 20/18/1620/16/12 HP added in this battle, make an additional attack...
Dev notes:
M - Youthful Vigor is typically used as a card that can be played before the Realm-Killing Palms combos are fully formed. This adjustment reduces the demand for HP recovery, slightly extending the number of rounds it can be used.
2.Optimization
When using Divination, it will recommend 34 characters to provide bonuses
3. New continents order will be available on Friday,June 13, including new rare card styles: Giant Tiger Spirit Sword, Shifting Stars, Water Spirit - Waves and Youthful Vigor.
Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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