BASED OFF OF THE ANIMATED WEB-SERIES ON THE "MAGIK CHEESE" YOUTUBE CHANNEL!
* Controller support: Full controller support with its own unique control scheme
* A varied and energetic OST: Which should be on the market as DLC very soon!
* Swingshot: a tool utilized by Uncle Kenny to swing his way through several areas while fighting off enemies simultaneously
* Fun Shoot 'em up Gameplay: Which evolves as Uncle Kenny furthers his collection of weapons!
ACT 2-
* A Spooky New Environment: To explore and find secrets in!
* Flamethrower Annihilate your enemies with a fiery touch
* Tons of new enemies and cutscenes The next chapter of the Uncle Kenny story is out now!
ACT 3 is coming as a free update in July!
Note From The Developer: Thanks for checking out my game! I've dreamed of becoming a developer since a very young age. Through working on The Uncle Kenny Game, I've learned to code as well as design which is a dream come true for me. I really hope you enjoy and most importantly...
I WOULD BE HAPPY TO READ ANY COMMENTS, SUGGESTIONS, OR REPORTS OF BUGS/GLITCHES EITHER IN A REVIEW OR STEAM DISCUSSION!!!! THANK YOU SO MUCH!!!
CURRENT SPEEDRUN WORLD RECORD: 42:39
PATCH NOTES
-[u]MAC VERSION FRIDAY, APRIL 21ST[/u]
Act 2-
- Entirely new levels, whole new section of the game.
- Some levels previously contained in the game files are now accessible by normal means and are far more polished
- Lots of new cutscenes that make up most of the file size
- Lots of new spooky music, the soundtrack is still coming soon!
Act 1-
- Changed the position of the shop sign to make it more visible to players
- Reworked every instance of the grapple hook to further optimize the game and reduce the chance of unfair missed connections with the grapple shot
- Optimized the climax of the act by destroying enemy instances upon falling out of the map, allowing the game to maintain performance indefinitely when sitting idle in the level
- In the same section, fixed the constant presence of the coin counter and its changing colors
- Same section, controller fix with swingshot where aim would reset to original position when not holding the aiming stick beforehand.
- Tinkered with weapon hitboxes and added the muzzle flash back to the pistol weapon
General Editions-
- Finally, I made an options menu. Right now it's pretty rudimentary but I'd be interested to hear any suggestions of options I can add. The menu includes a previously unheard track and allows players to fullscreen, and toggle sound effects and music on and off. Chosen options remain consistent upon reopening the game
- Game no longer has a non-borderless windowed option due to a nigh-unfixable engine bug where lighting would permanently disappear when minimizing the tab.
- Changed the main menu key to M so as to make returning to the menu on keyboard easier
- Made it clear that M returns to the main menu and F4 puts game in fullscreen, something that previously confused many players
- Performance fixes across the board
- Main Menu is altered, added a patch version number to the corner
- Extras Menu has some more fun graphics
- Exit button has a slightly more polished response to player action instead of just suddenly closing.
- When player has one heart left, game uses a tone sound and displays final heart to remind player that they need to heal or avoid taking damage
[u]PLEASE LET ME KNOW IF YOU RUN INTO ANY ISSUES AND I WILL DO MY BEST TO ASSIST YOU AND FIX THE BUG IN A PATCH!![/u]
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