Samurai Survivors is a rogue-like, hack-and-slash, Vampire Survivors-like game. Slay evil spirits as you age and learn techniques to become the most powerful samurai.


You've betrayed your clan and been cursed to battle evil spirits as long as you breathe. You will continue to age until you pay your price while improving your swordsmanship more and more




Samurai Illustration by Toriotto


You've betrayed your clan and been cursed to battle evil spirits as long as you breathe. You will continue to age until you pay your price while improving your swordsmanship more and more


Features
- Hours of intense slicing & slashing survival!
- 21 unique attacks with incredible synergies!
- Interesting enemies with unique mechanics. They don't just increase in health!
- Different maps with map-specific enemies and mechanics!
- Unlockable weapons & attack techniques!
- Future updates! New content like techniques, maps, and enemies will be added!
- Continue playing the game after you beat the time with increasing Ascension Levels!
- Custom-made Japanese medieval musics!
- Lots and lots of juicy gameplay!


Samurai Illustration by Toriotto
DOJO - Playable Main Menu (with Video!)
Souls are the permanent resource you gain from playing levels. You'll see a real representation of your hoard. It can get quite crowded as you can see it in the video. Just try not to think about how many spirit you've slain to achieve that horde
Of course this is not the only menu in the game. There is a traditional pause menu which you can access by pressing ESC anytime. Seems like I can't fully escape from the evil grasps of UI steamsad
I love making things jump, scale, bounce and shake (called Juice among game devs) and this game is full of that. The main menu also reflects that. If that's not your cup of tea, you can disable most of them from options.
So what do you think? Post a comment below
-wolderado
Hello everyone!
I'm gonna be honest, I don't like making UI. It's buggy, needs lots of work and needs to be aesthetically pleasing. Being a solo developer focused on programming, UI is nightmare for me. So for samurai survivors, I'm making a playable main menu / world hub. Check out here:
This place is where you will:
- Unlock new attacks
- See your collected souls in a huge pile
- Unlock and travel to new maps
- Unlock and equip starter weapons
- See enemy types and descriptions
- See your total game stats
- And maybe see more story content (I wonder what's behind that door?)
Souls are the permanent resource you gain from playing levels. You'll see a real representation of your hoard. It can get quite crowded as you can see it in the video. Just try not to think about how many spirit you've slain to achieve that horde
Of course this is not the only menu in the game. There is a traditional pause menu which you can access by pressing ESC anytime. Seems like I can't fully escape from the evil grasps of UI steamsad
I love making things jump, scale, bounce and shake (called Juice among game devs) and this game is full of that. The main menu also reflects that. If that's not your cup of tea, you can disable most of them from options.
So what do you think? Post a comment below
-wolderado
[ 2023-03-31 14:30:38 CET ] [Original Post]
Minimum Setup
- Memory: 3 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
Recommended Setup
- Storage: 500 MB available space
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