
In Classic Mode (single player or local co-op), you'll face five distinctly different levels with their own challenges, theme, bonus level and boss encounter. Arm yourself with two multi-layered weapon systems of your choosing such as screen-filling lasers, homing missile barrages, highly destructive charge shots, time jumps to slow the action down, black holes that warp and redirect immediate threats and more.
High scores don't come to the faint of heart, so test your mettle in multiple training modes. And hey, if you're in the mood for a grueling challenge, try Gauntlet Mode to try and complete all five levels in a single run.

Macro Mode (single player only) is inspired by roguelikes with an open, random and procedurally generated world based on the levels in Classic Mode. Find upgrades to enhance your ship to epic proportions— you'll need to, because you're bound to encounter massive enemies that span multiple screens! It'll take brawn and brains to tackle monsters, uncover hidden secrets and discover varying ways of optimizing your score.
Welcome to the bullet-ridden world of Zenzizenzic. Go on— give it your best shot!
Zenzizenzic is published by Adult Swim Games and currently available for a 20% discount during the first week of release!
Last week was gamescom in Köln, Germany, from which I am still recovering (caught a bit of a virus there!). We had a blast there and got to meet some awesome people, but of course, work here doesn't stop!
This patch is a real quick one to get a few crucial issues worked out.
Classic:
- Fixed an issue where player 2 would get multiple Shoot Level Upgrades from a single powerup.
Macro:
- Fixed an issue with the level 2 boss where it would infinitely spawn the 'Get Out!' message and lasers. Also adjusted the encounter slightly.
- Adjusted the keybinds for the usable items so that now they can be re-assigned in the launcher.
And if you come across any other issues, be sure to let me know so I can sort them out right away.
Last week was gamescom in Kln, Germany, from which I am still recovering (caught a bit of a virus there!). We had a blast there and got to meet some awesome people, but of course, work here doesn't stop!
This patch is a real quick one to get a few crucial issues worked out.
Classic:
- Fixed an issue where player 2 would get multiple Shoot Level Upgrades from a single powerup.
Macro:
- Fixed an issue with the level 2 boss where it would infinitely spawn the 'Get Out!' message and lasers. Also adjusted the encounter slightly.
- Adjusted the keybinds for the usable items so that now they can be re-assigned in the launcher.
And if you come across any other issues, be sure to let me know so I can sort them out right away.
Minimum Setup
- OS: Ubuntu 10.10+
- Processor: Intel Pentium 2.4GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DX9 supported
- Storage: 1.2 GB available space
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