Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
We'll have more to share about our plans for VR post-launch!
Hi all! This has been a SUPER long time coming (we’ve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One….) but we’re finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements!
VR is still in beta, so please stay on the latest branch for that! But for now that’s the only difference between beta and main builds.
Finally, if you have any issues with the new build - please tell us! We’ve also archived the previous main build on a new legacy branch so switch to that if you need to.
Patch Notes
FeaturesAlmost unnoticeable valentines easter egg

Controller layout diagrams
Lots of weapon rebalancing
Hull inventory space increased slightly
Better controller button prompts
Updated player ship model
Updated Orb Grunt, Shotgrunt and Homing Defender models


Fixes
Fixed crashes during level loads
Fixed some reactor issues
Lots of UI fixes, mainly for controller/keyboard input
Fixed some controllers not responding when multiple plugged in
Fixed conflicts between custom bindings and presets
Fixed issues with rebinding multiple controllers/joysticks/HOTAS
Fixed tabbing away from rebinding menu
Mouse is captured properly after alt-tab
Notes
Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in.
Applying a controller preset will wipe ALL manual bindings!
Hi all! This has been a SUPER long time coming (weve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One.) but were finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements!
VR is still in beta, so please stay on the latest branch for that! But for now thats the only difference between beta and main builds.
Finally, if you have any issues with the new build - please tell us! Weve also archived the previous main build on a new legacy branch so switch to that if you need to.
Patch Notes
FeaturesAlmost unnoticeable valentines easter egg

Controller layout diagrams
Lots of weapon rebalancing
Hull inventory space increased slightly
Better controller button prompts
Updated player ship model
Updated Orb Grunt, Shotgrunt and Homing Defender models


Fixes
Fixed crashes during level loads
Fixed some reactor issues
Lots of UI fixes, mainly for controller/keyboard input
Fixed some controllers not responding when multiple plugged in
Fixed conflicts between custom bindings and presets
Fixed issues with rebinding multiple controllers/joysticks/HOTAS
Fixed tabbing away from rebinding menu
Mouse is captured properly after alt-tab
Notes
Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in.
Applying a controller preset will wipe ALL manual bindings!
Minimum Setup
- OS: Ubuntu 14.04
- Processor: 2.5 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
- Storage: 800 MB available space
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