Brawl it out as your favorite Nickelodeon characters in bombastic platform battles! With a power-packed cast of heroes from the Nickelodeon universe, face-off with all-stars from SpongeBob Squarepants, Teenage Mutant Ninja Turtles, The Loud House, Danny Phantom, Aaahh!!! Real Monsters, The Wild Thornberrys, Hey Arnold!, Rugrats, and more to determine ultimate animation dominance. With unique move sets and attacks inspired by their personalities, each character has an individual style of play enabling endless action for Nickelodeon’s legion of fans. Select your favorite and then let the intense brawls begin with online and local multiplayer action.
- Playable characters include SpongeBob, Lincoln Loud, Ninja Turtles Michelangelo and Leonardo, Oblina from Aaahh!!! Real Monsters, Invader Zim, and many more!
- 20 themed levels like Jellyfish Field from the Spongebob Squarepants series, Technodrome from Teenage Mutant Ninja Turtles series, plus many more!
- Each character offers a completely different and innovative playstyle and move set drawn from their lovable personalities
- Battle your friends locally with up to 4 players simultaneously or in online competitive multiplayer
Update 05-13-2022
Stages Sewers Slam[list] Camera & blastzone bounds tweaked to values used by legal stages [/list] Aang Down Light[list] Launch angle changed (45 300) Grounded knockback gain increased (75 95) Grounded base stun increased (30 31) Grounded stun gain increased (0 7) Aerial knockback gain increased (37.5 65) Aerial base stun decreased (30 24) Aerial stun gain increased (0 6) [/list] Toph General[list] Increased run speed (21.4 23) Increased floor acceleration (120 145) Increased floor deceleration (200 240)
Mid Special Reduced stage 2 charge time (35 frames 30 frames) Reduced stage 3 charge time (70 frames 60 frames) Increased stage 3 knockback gain (120 265) Reduced stage 1 boulder speed to match stage 2 speed
Light Up Startup reduced by 1 frame (6f 5f) Now actionable on frame 21
Light Down Startup reduced by 2 frames (6f 4f) End lag reduced by 4 frames (35f 31f)
Light Run Startup reduced by 1 frame (6f 5f)
Up Air Strong Knockback gain increased (110 120)
Mid Air Strong Increased damage (14 19)
Down special (grounded) Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted Increased down special's base knockback (100 140) Added hip hitbox Increased hitlag (8 18) Ensured consistent 290 launch angle [/list] April ONeil Down Strong[list] Damage reduced (15%/15%/15% 9%/10%/12%) Blockstun reduced (20/20/20 20/15/14)
Mid Air Strong Startup increased by 4 frames
Up Air Strong Reduced base knockback (180 100) Increased knockback scaling (190 220)
Down Air Strong Damage reduced (15%/15%/15% 9%/10%/12%) Blockstun reduced (20/20/20 20/15/14) Startup increased by 3 frames
Mid Special Capped damaged to 30% Removed super armor Startup decreased by 3 frames [/list] Helga Down Tilt[list] Fixed animation facing wrong direction sometimes
Mid Special Can now cancel charge by pressing block Can now charge indefinitely [/list] Nigel Down Special[list] Base knockback decreased (220 200) Knockback growth decreased (240 300)
Up Aerial Hitbox ends 1 frame earlier Total length increased 5 frames (20f 25f) Body hitbox repositioned to neck & decreased in size (1.2 0.9) [/list] Shredder Mid Aerial[list] Hitbox size decreased (3 2.7) Hitbox repositioned to not be offset & match visuals Final hit blockstun decreased (10 7) [/list] Zim Mid Special[list] Projectile level decreased (2 1) [/list] Powdered Toast Man Down Special[list] Hitbox size increased (1.1 1.35) [/list] Patrick Down Special[list] Command input damage increased (47 69) Command input hitlag/hitlagself increased (12 24)
[/list][/list]
General
- Jenny XJ-9 Wakeman joins the battle as a DLC character!
- Fixed a Toph bug that didnt showed the Charged VFX
- Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen
- Added reset position feature in Training.
- Arcade timer is now cumulative instead of resetting every match.
- Gallery images now can be cycled while viewing.
- Universal[list]
- General[list]
- Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash
- All characters can now special-reverse their mid specials
- Outer-limb hurtboxes are no longer grabbable
[ 2022-05-13 16:00:37 CET ] [Original Post]
GAMEBILLET
[ 6537 ]
GAMERSGATE
[ 2302 ]
MacGamestore
[ 4866 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB