
Patch 1.7.0
Substitute Added sadness penalty when horizontally substituting away from the opponent. Stronger penalty the farther you teleport. Might be too steep, feedback needed[/*][/*] [/list]
Rift Teleports all of Cowboy's bullets to its location[/*] Refreshes bullet hitbox and resets bullet speed[/*][/*]
Shift Melee attack startup reduced by an extra frame (-1f -> -2f)[/*][/*]
Stinger Increased minimum hitstun frames (7f -> 10f)[/*] No longer cancellable into lightning slice[/*][/*]
Lightning Slice (combo) IASA is now the same as the neutral version (20f i think)[/*] Neutral hitstun decreased (8f -> 7f)[/*] Combo hitstun reduced (18f -> 17f)[/*][/*]
Horiz. Slash (grounded) Proration returned to 1 (oops?)[/*][/*]
Back Slash Flipped version doesn't move if the last move was Impale (flipale band-aid).[/*][/*]
Teleport Sadness penalty removed (obsolete)[/*] No longer affects meter gain in combos (bugfix).[/*][/*]
Spot Dodge No longer affects meter gain in combos (bugfix).[/*][/*]
Quick Draw Slightly updated animation.[/*] No longer affects meter gain in combos (bugfix).[/*][/*]
Draw Cancel No longer affects meter gain in combos (bugfix).[/*][/*] [/list]
Missile Form backward sadness penalty is always applied properly during neutral.[/*][/*]
Conjure Weapon Projectile invuln starts earlier (6f -> 4f)[/*][/*] [/list]
Magnetize Another rework[/*] Renamed to GRAVITY FIELD[/*] Removed the toggle, activates instantly again[/*] 100f active time [/*] Creates a bubble around robot, pulls in opponents outside that bubble.[/*][/*]
LOIC Tracking accuracy increases more quickly over time.[/*] Increased hitbox width[/*][/*]
Galvanize Is now a toggle as part of LOIC[/*] Increased armor gain distance[/*][/*]
Step Flipped version has +2f startup lag[/*] Moves farther when not flipped[/*][/*]
Drive Forward[list] Reverted meter gain nerf[/*][/*] [/list][/*]
Flame Thrower No longer affects meter gain in combos (bugfix).[/*][/*] [/list]
1.7.0
This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).
All Characters
- Normal throw whiff meter gain reduced to 0 [/*]
- Fixed inconsistency on landing OTG hitboxes (thanks wuffie).[/*]
- Attacks that do not increment the combo counter will no longer set combo proration.[/*]
- Added autocorrect toggle for forward dash[/*]
- Many moves in the game are coded as super moves for some reason or another but are functionally normal specials or attacks. I fixed a bug where these moves ("level-0" supers) were still scaling combo meter gain as if they were super moves.[/*]
Ninja
-
Skull Shaker
[list] - Damage increased (800 -> 900)[/*]
- Brain hemorrhage: applies a damage over time effect once per combo.[/*]
Cowboy
-
Shoot
[list] - Bullet hitstun decreased (25f -> 18f)[/*]
- Bullet no longer does self-damage until it bounces at least once[/*]
- Reduced repeated shot startup penalty (+5f -> +3f)[/*]
Wizard
-
Orb Portal
[list] - No longer affects meter gain in combos (bugfix).[/*]
Robot
-
Armor now starts on frame 3.
[list] - Armor startup increased by an extra 2f when whiff cancelling.[/*]
- I bet there is some weird tech with popping armor on the last few frames of a move.[/*]
[ 2023-07-05 21:47:56 CET ] [Original Post]
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