
In this game, you play as a poor character who has to manage and protect Sparky's dungeon.
To do this, you must manage your monsters and obviously protect the heart of the dungeon.
Dungeon Manager offers the following:
- 8 appearances for your character!
- 8 appearances for the enemies!
- 1 appearance for your allies!
- 10 weapons, 7 for melee and 3 for ranged!
- 1 piece of furniture for the dungeon!
And here is V 0.4.0 of Dungeon Manager!
The management has reached an acceptable level.
However, the game is not yet fully playable.
Changelog:
Additions
-> New room type: Cafeteria and Hunting Area
-> Start of the game with four rooms: Control Room, Hunting Area, Room and Cafeteria
-> Energy level for mobs
-> Food level for mobs
-> Maximum detection distance for AIs
-> Numerical display on the life bar of the Crystal
-> Food indicator in the dungeon
-> New Achievements: New Ally, Shy Start, In Battle and That's a lot, right?
-> Modding - New Events: PropsDestroy and MobSpawn
-> Modding - DMApi : Added dungeon food management functions
Modding
-> Improved display of ally information
-> Improved display of GetInfos command
-> Recreate Timmy and Allies AI
-> Modification of the dialogue presence indicator for NPCs
Deletions
-> Ping command
-> Joystick support
Bug Fixes
-> Red modulation of sprites could be applied apart from deleting props
-> It was possible to create a room in a place where there was already one
Others
-> Graphic improvement
-> Optimization and Refactor
Minimum Setup
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
Recommended Setup
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
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