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Welcome to Tricking 0 Alpha the first Tricking Videogame. Tricking is a sport that combines kicks with flips and twists from martial arts, gymnastics as well as many dance moves and styles from breakdancing. If you like martial arts, gymnastics, tumbling, parkour, free running, or movement and acrobatics in general, you will probably love the game. With a flick-it gameplay allowing you to perform hundreds of tricks, and combine them how ever you want, the possibilities are endless !!

100+ TRICKS

Use the Flick-it gameplay to Flip, Twist and Kick and Combine 100+ Tricks to express your own creativity.
You can aim for pure tricking style combos

Or combos inspired by gymnastics and tumbling

RAGDOLL PHYSICS

The game is challenging but if you fail you will be rewarded by nasty and goofy bails thanks to the Ragdoll physics !!!

REPLAY

The replay feature allows you to watch your best combos over and over

GAME MODES

The game contains a Free Mode, allowing you to practice your tricks and combos, and 2 multiplayer modes for you to challenge yourself and your friends on a local multiplayer, or against bots.
You can also use your kicks to destroy your friends and make them fail their combos !!!

The game is made and designed for gamepad, but you can fully enjoy the game with mouse and keyboard !!!
Tricking 0 is still in development. This Alpha version will help me gather your feedbacks so feel free to join our Discord Server and send me your questions, impressions and ideas. This also mean that the are frequent updates with the addition of new tricks and animations, new gamemodes and features, and I try to be as much reactive as possible on discord and to the needs of the community. The road is long to reach the level this game deserves, so I invite you to hop in for this amazing journey I started 3 years ago, try the game, enjoy the game, and tell me what you think to help us make something big !!!
I invite you as well to follow tricking.videogame on instagram where I post regular updates on the work I'm doing, and what's new in the game when an update is available.
Tricking 0
Charles CouprieDeveloper
Charles CoupriePublisher
2022-03-31Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (719 reviews)
Public Linux Depots:
  • [1.8 G]
Playa Escondida Rework

Hey, this Update started with a rework of the map Playa Escondida, but I ended up solving the stairs problem, so here is the full patch note :

  • Playa Escondida Rework
  • New animations and system for ascending and descending stairs
  • New Raycast system to better understand the characters environment
  • New IK system to avoid clipping through the terrain
  • New Tricks, Cork and Full Semi and Shuriken Cutter Semi Variation, Quint Full, Catpass
  • Fixed the double full punch not validating the tutorial
  • Fixes on the climb up system
  • Fix on the quick start mechanic when clicking on the left joystick
  • Removed default global fog volume for better looking weather, performances, and used local fog volume when needed
  • Fixed skinny jeans mesh hide asset, underwear clipping through the jeans
  • Fix water collider height not matching the water level on the top of playa escondida

Hope you will have fun, let me know on discord if I introduced new bugs, it shouldn't be the case but it can always happen ;)

[ 2025-04-10 14:51:19 CET ] [Original Post]
Alpha 3.8 Update

Hey everyone, Its time for an update. This one is huge, introduction the hooked map, and a lot of new tricks and variations.

Its a huge update because I changed the way we play the game for kicks and variations. There is not need to hold any button during the transitions now, so the games flows much better.

If you found the game hard I encourage you to give it another shot. And I also recommend for everyone to redo at least the Variations Tutorial to understand how its done now.

I hope that you will enjoy this update, cant wait to get your feedback

Patch Note :

  • Unity Update
  • Hooked Map with or without NPCs (in the settings)
  • Vegetation Optimization
  • Fix to get rid of some jumps and trick when going to the marker
  • Fixed a bug where the character jumped vertically when overrotating a trick and transitioning to ragdoll
  • Fix a bug when holding A during the loading of the map
  • Rework of the Input System for Variations
  • Rework of the Direction of the tricks (you need to load it up by holding a direction now)
  • Rework of the Tutorials to work with the new input system
  • Trick List Update

New tricks and tricks rework :


Btwist semi
Btwist shuriken
Btwist illusion
Btwist round
Boxcutter
Cork shuriken cutter
Raiz
Raiz Punch
Sideswipe
Dub Full
Full Snapu
Full Shuriken Twist
Full Crowd Awakener Twist
Full Dleg Twist
Double Full Dleg
Full Double Dleg
Full Stall Twist
Dub Full Punch
Dub Full Hyper
Dub Full Shuriken Feilong Knife
Full Iron Man Skull Crusher
Cork Snapu
Cork Shuriken Twist
Cork Crowd Awakener Twist
Cork Dleg Twist
Double Cork Dleg
Cork Double Dleg
Cork Stall Twist
Dub Cork Punch
Dub Cork Hyper
Cork Iron Man Skull Crusher
Wrap Dub
Wrap Full Snapu
Wrap Full Shuriken Twist
Wrap Full Crowd Awakener Twist
Wrap Full Dleg Twist
Wrap Double Full Dleg
Wrap Full Stall Twist
Wrap Dub Full Punch
Wrap Dub Full Hyper


As usual, the game is still in Alpha, so if you find bugs, glitches or any frustration point please report it on discord, as a solo developer your help in making the game better is highly valuable to me, and I couldn't thank you enough !

Have fun playing !

[ 2025-02-06 18:11:26 CET ] [Original Post]
Hot Fix - Parkour System Rework

This update includes a few global game quality improvements and fixes, especially a rework of the climb up animations integration, here are the changes in detail :

  • Fixed a camera issue when running forward, that was very unpleasant, and it looked that the character was not running at a constant speed
  • Tweaked the running animations so that the shoulders are lower, the guy looked so stiff before
  • Fixed / reworked the transition from ragdoll in the water to swimming
  • Reworked the climb up parkour system, so it should feel much better now and more accurate
  • Fixed a glitch when climbing up low, (jumping on a small ledge while running), that sometimes triggered the high fall and the roll when landing on the ledge
  • Fixed the flipping onto things glitch, so now you should just radgoll in and fall if you land and your trick is not over
  • Tweaked a bit the Arena map
  • Fixed the xray broken bone not resetting on going to marker

Enjoy !

[ 2024-12-06 17:30:54 CET ] [Original Post]
Alpha 3.7 Update

This update will allow you to train your cliff-jumping skills and discover a new air drag mechanic while jumping off a hot air balloon in Polynesia, it also includes a lot of fixes to increase smoothness

It includes the following things :
- Disabling of self body collisions to improve ragdoll stability and physics accuracy
- Fix on Camera tracking glitch
- Improvement on Camera reset when player position isn't continuous, spawn, teleportation, replay
- New air drag realistic implementation for skydiving
- New air drag non realistic implementation to practice cliff jumping while keeping fall speed in a range that's manageable for the engine
- New map : Air Balloon
- New trick : Triple Full landing complete to swing out of it
- Fix on a glitch that launched the character in the air when automatically transition to ragdoll after over-rotating a trick
- Improved shore waves on Playa Escondida

[ 2024-11-28 16:34:54 CET ] [Original Post]
Unity 6 Upgrade

This update is motivated by a Unity upgrade, It may have positive consequences on the performances, and fixes the crashes on loading a scene that some of you had.

In addition to that it contains the following things :
- Entire rework and optimization of the loading of the maps to shorten the waiting time and smooth out the experience
- Fixed ragdoll behavior of kicking the legs randomly when tucked
- Improved splash effect depending on water penetration
- Wetsuit clothing gear for the male character
- Tweak on trampoline horizontal velocity of jumps
- Addition of motion blur for high and ultra, a dedicated toggle will come in the settings in the future
- Fix ui bugs in the settings
- Fix vaults issues on the arena blocs
- Fix unexpected camera traveling when enteringreplaymode
- Alternative Input system for Free fall mode available in the settings

[ 2024-11-07 13:03:41 CET ] [Original Post]
Polishing Update - 24-08-24

Just a little update with a few bug fixes, a rework of the tucking system, a few new tricks and some polish on the maps

Here is the detail :

  • Fix a bug where the character tried to jump on slanted ground and fell
  • Fixed the grabbing system
  • Added some concrete blocks with a custom shader displaying the height of the cliffs
  • Added a secret teleporter
  • Improved back flexibility of the character on ragdoll mode
  • Reworked the cliffs on the Playa Escondida map to make it more interesting
  • New tricks : Double cork semi, Triple Cork Semi, rockscrew and sideswipe semi

[ 2024-08-24 14:23:00 CET ] [Original Post]
New Map : Cenote

To celebrate the cliff jumping season, I designed a new map with a 50m deep Cenote

I also did a few bug fixes and adjustments :

  • Camera rework (The camera movement was stuttering when the framerate was not stable, I entirely reworked it to make it smoother)
  • Allowed the played to immediately retry an input after failing one in the tutorial
  • Fixed the invisible Teleporters on the Arena map
  • Reworked the bubbles particle system on entering in the water

As usual, the game is still in Alpha, so if you find bugs, glitches or any frustration point please report it on discord, as a solo developer your help in making the game better is highly valuable to me, and I couldn't thank you enough !

Have fun playing !

[ 2024-08-14 15:08:05 CET ] [Original Post]
Hot Fix - Linux and Steamdeck

Rebuilt to fix the invisible character on Linux and Steamdeck after the previous update

[ 2024-05-21 19:35:12 CET ] [Original Post]
Vaults & Wallflips

This update includes the Temple map, the new vault and wallflips mechanics, an update of the Arena with a trampoline and a lot of bug fixes :

Fixed one cause of the invisible character problem some people had due to their region settings

Fixed the stuck in a trick that could happen in the tutorial

Fixed the invisible target marker in the tutorial

Fixed the problem where the player couldnt get up in shallow water

Fixed the physics of the jumps from very high positions

Put the Restart button to the bottom of the pause menu to avoid miss-clicking when trying to replay

Added a few overall gameplay quality patches to remove some frustration

[ 2024-05-20 21:36:34 CET ] [Original Post]
PATCH NOTE - 12/02/2024

- Performances Improvement
- New Vegetation System
- X-Ray Effect on Body Collisions
- New Trick : Running Gainer Tucked

[ 2024-02-12 18:45:13 CET ] [Original Post]
Hot Fix - Mac and Linux

Hot Fix - Mac and Linux

[ 2023-12-16 19:13:14 CET ] [Original Post]
ALPHA 3.0 IS OUT - EXPLORE A NEW PLAYGROUND

Hey, finally, the update is live, it was so much work, of course the game is far from finished but I hope you will enjoy it

This update is massive, it introduces a new map, an new render pipeline, new features like the direction of the tricks and the active ragdoll, and a brand new tutorial system, a lot a effects on the ground surfaces, a trampoline and an air track, I couldnt enumerate all of the changes because I would spend the night doing so

I did my best but naturally the game now requires more form your hardware. Also there must be a lot of small bugs left, please dont be mad, Im still a solo dev working on this in my free time. Please report the bugs on discord and Ill try to fix them in the following days

[ 2023-12-15 19:56:17 CET ] [Original Post]
Hotfixes 25-01-2023

Quick Hotfixes after the big update includes fixes on the tutorial, and on a roll / flip conflict on landing

[ 2023-01-25 00:49:20 CET ] [Original Post]
Free Running Update

The Free Running update is live on Steam. Its a huge step for the game and Im so happy to share the intense work I did for the last few months!!

Apart from the jump height variations, the vertical locomotion and the possibility to run into some flips, I had rework some big parts of the game.

The biggest one being the Replay System :

I developed a brand new replay system that will always replay your actions as you did them, the ragdoll will always fall the same way. You can set the loop brackets and adjust the speed with the triggers or the mouse (first bracket is by default set to your last Set or Teleportation to the marker). You can also hide the UI to record pure beauty, using the left joystick click. You can zoom in and out using the left joystick or the W and S keys). I let you have fun with it !!

I also introduced a Session Marker :

Marker inspired by skate, you can set it using the arrow down of your controller or the M key on your keyboard, and teleport to your marker to retry your line using the arrow up on your keyboard or the G key on your keyboard.

I added a Multidirectional Rolling System :

Depending on your height and speed direction you will roll in a specific way.

Enjoy

PATCH NOTE


- Flip from height

- High and low tricks depending on the speed of your right joystick input

- Locomotion rework, high fall, low fall, low jump, medium climb and high climb

- New replay system

- Session marker

- Time limit to play for game of tricks

[ 2023-01-24 20:45:09 CET ] [Original Post]
Added new double flips

New animations for :
- Full full
- Triple double
- Double full in
- Double full in full

[ 2022-10-15 17:37:08 CET ] [Original Post]
New Trick - Snatch Cannon

Added a new trick, Cork in Back out, aka Snatch Cannon

[ 2022-10-08 15:14:11 CET ] [Original Post]
Tricker Customization Addition

PATCH NOTE

New Customization System includes
- 2 avatars with 2 body morphologies
- Naming the tricker
- Saving the tricker
- Loading the tricker
- Setting a favorite tricker
- Clothing system
- Primary and secondary colors for clothing
- Hair system
- Hair coloring
- Body sculpting using sliders
- Game of trick spawns favorite for player and random for bots

Rework of the camera system

Fixed the jumping that broke the game of tricks and add on

Rework of the locomotion system and inputs

Fixed bad semi transition to dub b twist

[ 2022-09-08 21:21:50 CET ] [Original Post]
Hot Fix - 2022-05-07

Missing transition fixed for Cheat 10, cheat 12

Fixed timing issue on Jackknife

Rework of the blending of the locomotion animations

[ 2022-05-27 14:10:38 CET ] [Original Post]
New Map - Infinite Springfloor

New animations for :
- Aerial
- Cartwheel
- Webster
- Raiz
- Front Half
- Full

Created an infinite springfloor with ground interactions (footsteps marks, ripple effect and bounce effect)

Rework of the rag doll, and the sounds on the springfloor

Instructions refresh

[ 2022-05-26 21:17:47 CET ] [Original Post]
Hot FIx - 2022-04-21

Mouse Cursor Fix
- Mouse cursor is now fixed during game play phases and there are no window clamping effect

Tutorial
- Removed the ability to skip the tricks by spamming F
- Displayed the Controller/Keyboard Overlay by default during the tutorial

[ 2022-04-20 23:16:47 CET ] [Original Post]
Hot Fixes

Game of add on, fix on the bots not able to combine after gainer switches

Correction on Gumbi Instructions

Fix on Cork punch transitions

Fix on Backflip variations not being displayed

[ 2022-04-17 23:24:50 CET ] [Original Post]
Patch Note - Update 2022-04-17

[b]Big addition of mocap tricks, and rework of the tutorial
[/b]
New animations for :
- GMS
- Gumbi
- Cheat 10
- Jackknife
- Machine
- B-Kick
- Gainer Switch
- Windex
- TD Swipe
- Parafuso
- Cork Setup
- Skip transition
- Cork round
- Cork Snapu

Big rework of the tutorial

Fixed missing transitions, added the skip transition from complete landing, the frontflip from cart lands now semi, and sideflip to hyper was reworked

Instructions refresh and corrections

[ 2022-04-17 13:02:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: X64 architecture with SSE2 instruction set support
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.Additional Notes: Please set quality settings to low if you can't reach 60FPS. the game is way better when it's smooth.
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: i5 or higherMemory: 4 GB RAM
    • Graphics: OpenGL3 Support
    • Storage: 500 MB available space
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