Enjoy simple controls to shoot and melee in different directions.
Shoot distant enemies, melee them at close range! Hit stunned enemies for MASSIVE DAMAGE!
Fight in locales ranging from one of oldest cities in Mexico to An Alien Spaceship.
Straight to the point, pick up and play gameplay. Pick the controller, punch aliens in the the approximate location of the face.
Play solo, or with a friend in local co-op.
Featuring music by Tokyo Based Music Producer Ghostpops.
Hand-drawn, hand-coded, hand-animated by the sole member of this new, unproven game studio "Sketchy Ceviche".
- New font for Traditional Chinese.
- HUD fixes
- Traditional Chinese added to the supported languages
- Added new images to the gallery
- Fixed wrong text string shown on certain dialogues.
- Changed the startup screen to more reliably show the game language
- Updated formatting for the credits to improve readability.
Got new languages (still testing) and a new subsystem to... change fonts.
Hopefully it improves the user experience.
- Updated text for Romanian, Turkish
- New: Simplified Chinese and Korean added
- small fixes on UX
- Draft localisation for Romanian language
- text font should change to one supporting the language.
- Top Score is accessible through bonus menu
- Character portrait reacts when the player is hit.
- Minor geometry adjustments
- Support for Turkish
- Support for different fonts per language
- Added zoom out when a second player joins on most scenes
- Added an effect to make more clear the enemy spawner is invincible
- Changes on title screen to help readability
- Stability fixes
- Fixed font disparity on pause menu
- Fixed issue where options would become impossible to select with some controllers
- Fixed a Sound issue where the BGM would not play at certain scenes. Issue created after fixing another sound issue
- Added explanatory text to input
- Modified text size
- Some more geometry fixes
- Some text was too big to fit on the screen
- Fixed issue where select and cancel buttons were reversed on some menus
- stability fixes
- Added extra geometry at the flying Sandicoatl stage to try to keep the player on top of it
- You should be able to input your name if you die on your very last credit.
As always, please post if you find any weird event or get unfairly stuck on geometry.
- [Accept] Button was reversed on some menus
- Some text in Japanese had the wrong substitution
- Stability fixes
- Issue with Game Over screen not showing
- Fixed issue with Credit count not showing
- Fixed issue with [Continue] not working as expected (Issue introduced on last update)
issue with fullscreen toggle not working correctly with some controllers.
- Port from Godot 3.5 to 4.2
- Support for Vulkan. If your system does not support it, please try the launch option for OpenGL 3.
- Support for Brazilian Portuguese
- Support for "table mode" on the Steamdeck
- New balancing
- Few minor changes on enemy behaviour
- New graphics and animations for some enemies
- Melee on enemies have a chance to refill Health
- Several HUD changes
- Colour palette changes to improve visibility
You can always have access to the previous version by using the branch called "elpanadero1.0". The password for it is: LasGuacamayas
Please let me know of any issues you may find.
This game is a one man operation, but I will eventually get there! Thank you for your support!
El Panadero 1.5! Live from July 1st!
- Game ported to Godot 4.2
- Vulkan!
- Extra graphics and animations.
- Balanced for more violence.
- Score is calculated differently.
- Melee attacks now give you a couple of frames of invisibility.
- Improved stability on older (7+ years) hardware.
- One stage has been completely reworked.
- HUD tweaks.
- Color and background changes.
- Added Brazilian Portuguese support.
A new branch has been created if you prefer the older version:
password: LasGuacamayas
A wholesale port from Godot 3.5 to Godot 4.2
Changes:
- Ported the whole game to Godot 4.2x from 3.5x
- Extra graphics
- Some enemies have been reworked
- Score is calculated differently.
- Added iframes to melee attacks.
- Improved stability on older (7+ years) hardware.
- Tweaks on animations.
- Complete rework on a stage from the later half.
- HUD tweaks.
- Color and background changes.
If you own the game, you can freely participate.
password: panponpanbread
Just a quick update to the store page to show new key art and logo.
Will exhibit the game at the Indie Game Market in Sendai on March the 30th. please come and say hi if you're in the area!
Added some missing localisation, repatriated the *Peruvian* artist ElChingue to Peru. Small spawn fixes.
Minimum Setup
- OS: Any DistributionGraphics: Support for OpenGL 2.1
- Graphics: Support for OpenGL 2.1
Recommended Setup
- Graphics: Support for OpenGL 3.3
[ 6419 ]
[ 2200 ]
[ 4325 ]